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After the first run with the deck I have dropped the Leeches which were very underwhelming and the win cons now are the sieges and Ugin.Basic plan is disrupt the hand to remove any threats or counters so the sieges can resolve. An Ugin at -4 will remove any threats that slip through and leave your sieges in place.With no creatures there will be a lot of dead removal in opponents hands.
Sideboard choices:Empty the pits/Waste Not: once all sweepers have been sided out for game 2 by your opponent, these two cards allow you to grow an army of zombies as an alternate win con.Gray Merchants: can speed up the clock after game 1Bile blight: comes in aggainst aggroGrindclock: against controlAgent of Erebos: against whipMerciless Executioner: against B/W heroic
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How has this version tested out for you so far?
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Not tested yet, will take to FNM this week
Sb waste not? You've got a decent amount of discard mb.
Thats an idea will trial 2 as the deck doesn't have a lot going for turn 2 :)
How did this test out for you at FNM? I've been messing around with this list a little on xMage. I haven't tried it against UB control yet, but I'm afraid that Ashiok would be troublesome if left unanswered.
Xmage? Similar to cockatrice?
Yeah, the site looks sketchy, check out the forum link first for detailshttp://xmage.info/