Vampires Type II 3.5

by Wolfhide on 03 June 2010

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (1)


Artifacts (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This Vampire deck takes a bit of help from the 1st place qualifiers from various locations that used Vampires. My personal touch is a bit more hand-removal and some library removal in the SB for Team America and Super Friends.

I updated to the 3.5 by taking out the Highborns and the Bloodchief Ascension. I ended up putting in the Grim Discovery, Mind Sludge, Sign in Blood, Tendrils of Corruption and fetch-lands.

I also completely revamped SB, putting in Duress, Deathmark and Exocutioners Capsule. I cant lie, I did take some help from the 1st place Vampire decks from Kentucky, Arizona, New Brunswick and Dallas. Thank you guys.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,468 times.

Mana Curve

Mana Symbol Occurrence

006600

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Vampires Type II 3.5

Normally this is a turn 6 or turn 7 win, first using Diabolic Tutor to ensure that I have a) Sanguine Bond in hand b) Blood Tribute in hand and c) 6 mana and/or some Dark Rituals. Then I slap down a Sanguine Bond, then next turn I throw out Blood Tribute, tapping a vamp to kill them. If by chance they gain health in between Blood Tribute and Sanguine Bond (which has happened), I then swing with my nighthawks and/or pulse trackers (since they can't have gained that much life).

My starting hands consist of at least 2 lands, a BA/PT and/or a KH/VN+DR. This allows me to mill down to 4 if necessary and still hold strong for a little bit. If I DO end up facing a control deck or a combo deck, I sideboard to black mill and pop out as many QNS as possible, filling them up with a single Mind Sludge. I also sideboard VH to deal with Planeswalkers.

Any criticism and/or advise is always welcome. Let me know what you think and take a look at my other decks as well.

0
Posted 03 June 2010 at 02:52

Permalink

I just can't see how you can beat Legacy though, since wins turns 1-3 are common.

0
Posted 03 June 2010 at 03:00

Permalink

I've beaten out Dragonstorms, and many combos need a creature, which turn 2 or 3 I get rid of with Gatekeeper or Urge. Also, if there's going to be a sick combo coming up, I'll sideboard to discard after first game...then Dark Rit to either Mind Sludge or Bloodhusk Rit. I've beaten Tendrils decks, D-storm decks and mono red burn decks with a 5 turn win before...albiet it was a bit of luck of the draw.

0
Posted 03 June 2010 at 05:00

Permalink

10/10 it looks like a really good deck only thing i can think of is maybe adding the vampire planeswalker i can't rember his name though.
can you help me with my
http://www.mtgvault.com/ViewDeck.aspx?DeckID=61759
http://www.mtgvault.com/ViewDeck.aspx?DeckID=61837
decks my bant one worked a lot better after you helped me with it thanks

0
Posted 03 June 2010 at 08:17

Permalink

Any time, I'll take a look at your other decks on Monday :) You should check out my Bant deck and my Ally deck. Both work pretty well and I think you'll like my Bant :)

0
Posted 03 June 2010 at 13:39

Permalink

thanks i need a lot of help with this i suck at makeing good decks

0
Posted 08 June 2010 at 09:26

Permalink

asmartfellow has deleted this comment.

Posted 03 June 2010 at 13:24

Permalink

This deck has reached 3.0 has I've completely redone the creatures/spells/enchantments/SB of the deck. I've cut some creatures, added some creatures, and added a slew of new spells. This should be more standard savvy than my 2 card win before. I'll try it at this weeks FNM and let you guys know.

0
Posted 22 June 2010 at 17:16

Permalink