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suggestions? pretty clear what it does.
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U need 1 drops they become more important when playing against fast decks.
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and which 1 drops would you suggest? i usually don't have trouble against fast decks because by my second turn i have a guildmage, or a go for the throat and by third turn it is any number of things, souls of the faultless, teysa, pillorry, and unmakes, between those things it's usually becoming locked down. so i would only take things out for a 1 drop that significantly could help with strategy, like synergy with teysa, or the ghost council, so what would you suggest?
Nip Gwyllion perhaps?