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My FNM answer to B/W Control and built in anticipation of B/G Infect. Turn 1 - Goblin Guide, swing for 2, opponent at 18 Turn 2 - Warren Instigator or Kiln Fiend, Guide swings again, opponent at 16 Turn 3 - (Warren) Lightning Bolt or Burst Lightning clears the field, Warren goes in for 2 dmg and 2 free goblins and most likely a turn 4 win. (Kiln) Lightning Bolt or Burst Lighting + Reverberate pumps Kiln to 10/2 and does 4-6 dmg in the process, Kiln swings for the win, or Staggershock pumps Kiln to 5/2, does 2 dmg & rebounds, or Pyretic Ritual + any of the above. If the turn 2 drop dies, turn 3 Goblin Chieftain attacking for 2 along with a 3/3 Goblin Guide, opponent is at 11. Not starting with Goblin Guide could be problematic, may be worth mulling into just to be sure. Ember Hauler is just an OK goblin that can be popped for those last 2 dmg in a pinch. If the game lasts past turn 4, Surreal Memoir should help keep from strapping your hand too much and pumps Kiln fiend for 2 more turns. Reverberate is great for almost every spell in the deck and multiplies Kiln Fiend like crazy. Pyretic Ritual works a lot like Reverberate to help send the deck into overdrive.
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http://www.mtgvault.com/ViewDeck.aspx?DeckID=74642
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