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This is my first deck creation! Thanks for looking and please give me any suggestions that you might make! This deck was originally intended for multiplayer, specifically Two Headed giant type games, in attempts to survive long enough to hopefully nuke your opponent. Also, this deck is suuuper budget (i would like to add memory adepts.. one day). Also! I would like to play this deck in standard format, and am really hoping to find a viable replacement for the Soul Manipulation.
Centered around the mill/beatdown mechanics, this deck has many avenues of damage.Consuming Aberration: Basically the centerpiece of the build. I hope to deal damage with Consuming Aberration in anyway I can. If possible, I will immediately attach a Dying Wish to this card to deter my opponent from murdering it (god forbid they have an Oblivion Ring that you can't Psychic Strike). While it's in play, I will if possible, use Essence Harvest on this card as much as possible, and if possible, attack utilizing a Rogue's Passage.Mirko Vosk, Mind Drinker: I find this card to synergize very well with Consuming Abberation, and it provides a tremendous buff to his damage when you can actually land an attack, wich is often made possible by his flying ability and also sometimes Rogue's Passage.Duskmantle Guildmage: this card also synergizes incredibly well with both Consuming Aberration and Mirko Vosk, Mind Drinker. This is because of his first mana ability, essentially draining one health for each card discarded. If this ability is utilized before an attack from Mirko Vosk, Mind Drinker, or after an ability is played while there is a Consuming Abberation in play, it can deal obscene damage, and has been a win con for me in many game's recently.Everything else I think should be somewhat self explanatory and those are basically the main points of the deck strategy. Please comment with any tips or suggestions that you might have, I'd definitely appreciate them.
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switch the dimir guildgate with jwar isle refuge or dismal backwater they're better
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