Witch-King

1 Deck, 9 Comments, 0 Reputation

Needs Wild Nacatls.

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Posted 10 September 2010 at 14:42 as a comment on w/g/r

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Yeah that's about the only change I'd make.

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Posted 25 August 2009 at 22:19 as a comment on Possible 1 turn win

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Get some doubling seasons, makes devour even more powerful, especially Mycoloth.

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Posted 25 August 2009 at 22:16 as a comment on Jund Devour

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Imperial Hellkites are great dragons, help you get others you need into your hand.

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Posted 17 August 2009 at 20:59 as a comment on Unleashed Dragon

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Nice, I remember/own most of these cards, old school is the best.

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Posted 17 August 2009 at 20:59 as a comment on Old School Mercenaries

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Nice stuff, I considered putting 2 more leylines into my own but I'm not sure. I personally throw coat of arms into any deck using a mass of creatures however, just for the final boost. Or if you aren't a fan of that since there is the risk of opponents getting too much boost from it aswell, hour of reckoning is a great final blow.

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Posted 17 August 2009 at 00:45 as a comment on Tokens

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Witch-King

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Posted 16 August 2009 at 23:14 as a comment on Member Database

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@setharoth the evolution charms are the method of getting out the mountain when needed. And I'll look for some Mycoloths too, didn't even consider the fact doubling season makes them even more useful till now. Thanks for the advice and comments guys!

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Posted 16 August 2009 at 23:05 as a comment on Saproling Horde

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I play it often against friends, it is usually fast. It's a matter of keeping at the very least 7-9 saprolings on the field till you can drop a coat of arms and hit them. If you have serra's blessing then all the better as you will not need to worry about being tapped out should they survive. Please give advice and suggestions.

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Posted 16 August 2009 at 20:52 as a comment on Saproling Horde

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