Well, I like what im seeing but im also a little confused. I see you mentioning a searing meditation and tamanoa but I don't see them in the deck list. Did you take them out already? I noticed that the deck is sitting at 56 cards, so im curious. My thing is what are you using the whisper silk cloak for? If its just for the shroud ability (which is probably the more important part) I would suggest running something that has hexproof instead, such as swift foot boots or mask of avacyn. The shroud on the cloak will stop you from equipping the sunforger to a creature with the cloak on, so if you only have the one creature out, it will tie up your mana while you are trying to search and cast spells. just a thought.
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Interesting build, and I like how cheap it is. have you play tested it at all? Im not exactly sure what you are trying to do other than being agro-y with a couple of combat tricks. How consistent is the synergy?
No, no, walls of text are excellent and even welcome. You did exactly what I asked for, so thank you. I went ahead and made some of the edits you suggested. I did keep mausoleum wanderer, because I feel it is a simply excellent T1 drop and it feeds into the control aspect of the deck. However I really like the suggestion of the invisible stalker so I side boarded those. I also dropped the lunar force... (I honestly like the card and someday I hope to find a way to abuse it with starfield) The sad fact of the card was that one spell would pop each lunar force in play. Anways I appreciate the comments. I'm also wondering if you might know of a way to consistently recur the wanderer. Also I do need to find a way to create better card draw as I feel that is probably the biggest weakness of the deck at the moment.
I mean he could just attempt to burn creatures out of the way, which could get him where he needs to be... but if he goes to top decking.... idk
Outta curiosity... what are you gonna do when some one side boards 4 leylines of sanctity? Not saying its a bad deck... but I think you need an at least one alternate win con.
also... trying to figure out what you mean by HD.
Frost titan also guarantees you wont be three-for-oned.
Noble Hierarch, Eldritch Evolution, Allosaurus rider + 2 random green cards = turn two frost titan. And its a B to remove.The consistency tho. But a turn two Frost titan is a guaranteed win almost every time... idk how to get around it yet.
Yup. Just found it. Thermo-Alchemist.... and if you are playing a casual multiplayer game.. say four people?? tap him once and spitfire will get +9/+0 just from one tap. Lighing bolt. And spitfire will swing for 19. the only sad thing is that unless you have haste.. spitfire swings turn 4 at the earliest.... sad panda.
No you could do it as an instant I believe. Say they chose not to block spitfire as 1/3, tap gelectrode, lightning bolt, gelectrode again, suddenly the spit fire hits for 10 damage. Also I think there is a new pinger from eldritch moon that cost 1R for 2cmc that basically does the same thing as gelectrode.
Sweet thanks for the advice. I just made the edits. I also dropped one languish in favor of an asceticism to help protect the trees
Very nice. Almost pauper. unless pauper excludes uncommons as well. But I can see this running well. I bet it is fun to play
I dropped the nahiri, but as ive done more play tests, im actually leaning towards keeping the persecutor. He is started pulling his weight in some of the recent play tests ive done. Not only can he serve as a chump blocker, but if he comes out early enough he can win the game for me on his own. There is the slight problem of having him and pact out at the same time. But ive found that I can just beat down with him until the pact will kill my opponent, then exile him with either path or an o-ring effect. Also if I haven't found a pact in time, I can also donate him to the opponent, earning me more time to find answers if they cant remove him right away.
Necrumlsice are you referring to coax from the blind eternities? Also, Ive come to agree with you about the obliterations.how ever I decide to change the side board a bit and my mana base. I think blood moon will go a long ways
I agree with dedwards, you'll want about 24 land. Also I'd probably keep it to esper control. None of your creatures have green in them. While your ability to mana fix is pretty good, the green isn't necessary for what you are trying to do. Consider cards like thoughtseize and inquisition of kozilek. Also if you are looking to stall, consider what your local playing group is currently doing. What are you most likely to lose to? Also with all those non-basics, pray you don't run into a blood moon. The manaleaks you have are good, but have to be used cautiously and will lose power late game. There are lots of things you could do but it is all based on your playstyle. what do you like to do?If you'd like to see another style of control with late game win conditions check out this link http://www.mtgvault.com/willisson7/decks/stall-pact/. Keep up the good work!
Have you looked at Briarbridge patrol. It fits the theme in both ways and rewards you for using the clues you generate. Also if you want Odric for flavor purposes. you could run him with Veteran Cathar. Pay 3W cmc And all your creatures get double strike. But more than anything, I would suggestion ulvenwald mysteries. It gives your deck consistency in generating clues. Test it out, then if you are able to generate plenty of tokens, you might try second harvest to literally double your card drawing capability. While your at it, You have a tamiyo, why not her journal as well. Its a tutor on a stick, and also generates tokens. Dang you also got trail of evidence.... now you're making me want to a do an investigation themed deck.
In legacy format, id agree with you that esper would be the way to run demonic pact, but I am trying to keep it modern. In this deck the thought seizes and Inquisitions protect the pact from most threats, however there is always the chance they could top deck it. But I think generally speaking, my opponent will be more tempted to let the pact do his job for him and kill me. Perhaps I should replace persecutor with emrakul....
The persecutor was supposed to be another win condition. But after play testing him, he felt a little off base.. and there is so many ways to remove creatures in modern, it felt like he never stuck around long enough to be effective...I could potentially find him with Nahiri if I absolutely had to. The idea is that Nahiri can act as a repeatable fail safe for pact and also a little card draw if I need it. Also she allows me to have targets in my grave yard for Starfield to pull out. I think the demon might be side board material. But.... I think I know what you mean eap. Thanks for the comment.
Endrek Sahr anyone??
Have you considered gelectrode? 1BR for a 0/1, tap to deal 1 damage to creatur or player. Untap whenever you cast an instant or sorcery. Throw a couple gorgon flails or basilik collars and you have consistent effective removal even for large creatures. Also, why not consider Chandra's spitfire, 2R 1/3 flying. whenever an opponent is dealt non-combat damage Spitfire gets +3/+0 until end of turn. You don't have to runs these if they are too slow.. but if your running control it should give you time to set up at least one or two of these guys.the spitfire can deal lethal damage out of nowhere. I would run it in place of spellheart. It less mana intensive and you will get way more power out of it.
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