Ninjas of Erayo deck

by WilliamP on 10 October 2009

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

I wonted a deck that messed with the tempo of my apponents deck and this is what I came up with.

Deck Tags

  • Casual

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

040000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Ninjas of Erayo deck

To flip Erayo the turn Erayo is played also play ornithopter and repeal on the ornithopter then play it a gin.

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Posted 10 October 2009 at 18:13

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im wondering how effective this deck is (ninjas usualy arent effective).

instead of disrupting shoal i would use force of will (because then you dont have to worry about having a card with the right mana cost) and i would use counterspell instead of remand (because remand just stops the "problem" for a turn, while counterspell gets rid of it for good)

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Posted 11 October 2009 at 01:06

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Force of Will and Daze are always a good choice. So is good old basic Counterspell. Remand is GOOD, but in a way some people do not realize. With Remand, you create tempo. They tap out, playing their big card. You Remand it, you basically just STOPPED their turn. They did NOTHING else and you replaced the Remand in your hand by drawing. Guess what they do next turn? Probably try to play if again. Then what do you do? Counter it with a actual hard counter. What happened again? You shut down their turn and made it worthless. Remand is not bad, it just takes time to realize what to cast it on and when.

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Posted 11 October 2009 at 01:23

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I will add more hard counter spells.

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Posted 11 October 2009 at 09:06

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