will1203

2 Decks, 1 Comment, 1 Reputation

Hey, thanks for taking the time to have a and leave a comment. I like your deck and having previously been running something very similar. Your build covers the flying weakness much better than mine. However I think my mana ramp would have been more consistant.

The changes are due to the release of Xenagos, God of revels. I think that this guy is the key to making awesome Gruul decks in Standard and out of it from this point forward. It has occurred to me to drop Nylea but when you have both indestructibles out it takes very little extra to trigger them as creatures and win the game.

I have run with Xenagos, the reveler previously but the combo of Domri, Garruk and Kruphix make for a seriously potent combo. I have veered away from Mizzium Mortars in the past because of the overload cost in Red (this is fundamentally a green dev deck with some red thrown in).

I take your point about the Polukranos, but the fun that can be had when Kalonian hydra comes down alongside the Xenagos god is just great and potentiall game winning if there are any other counters on board - hence the counter heavy sideboard (mistcutter, ooze). The reason for unravel the Aether is the flexibility it gives as an instant.

I have had some pretty good success at my FNM with my previous build but want to make use of the new cards and feel relatively competitve at the upcoming PTQ. From my FNM there arearound 1/3 of the players going to this event - it is a fairly competitive FNM crowd.

The main reason for posting on here was to get an external opinion of how to fit the Courser of Kruphix in to the build. Basically I am fairly attatched to the Nykthos voyaging Satyr ramp but I can see from the competitive decks that are emerging that Kruphix is a key card and tactic. Unlike many other decks I would like to combine the two tricks. The ability to filter through land while guaranteeing creature in hand almost every turn with a Domri on board is too good to miss. Garruk is absolutely a must have card in your starting hand (or soon after) hence running four. In this build in testing I have rarely failed to get him out by turn 4.

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Posted 13 February 2014 at 01:03 in reply to #437442 on Gruul Devotion

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