Yeah im still playing around with the mana base slightly. may take out a woodland cemetery for another summit or maybe just replace or a forest for a mountain but i definatley think zealot is the way forward. just need to tweak it a bit for better consistancy
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Yeah i agree about the slaughter games. Game one its unlilkely you will have enough knowledge of the oponents deck to remove the main threat before they bite you in the ass with it and by then its too late.
hitting with a 4/2 turn 2 seems alot better then a 4/3 turn 3. Plus when the crackler dies which it probably will can just stick the rancor on the troll anyway or if you draw late game they make great fodder for troll if you need it. Yeah we and a friend have been building this with PTQ's in mind as well :). Got almost all of it. just need a few more trolls and BC's to finish it off.
I dont think Vraska is really needed. you already have Loads of kill and game ending creatures. plus abrupt decay deals with almost all playable anoying non-land permanents as well. check out my deck and let me know what you think http://www.mtgvault.com/ViewDeck.aspx?DeckID=392228
also if you would like to look at my R/G that would be great :) http://www.mtgvault.com/ViewDeck.aspx?DeckID=376143
slumbering dragon doesnt really fit into agro in my opinion. Hes far to tired for that shit :P what about flithoof boar? very solid R/G agro card. Also consider replacing hunger of the howl pack with mutagenic growth. being able to pump without any open mana can throw people so often its sad.
This deck has far to many creatures and no where near enough instants and sorceries if your going to be playing tarland. my advice is drop fog banks wind drakes and chronmatons as minimum and add maybe a 4th tarland and then usefull spells.