haha, I've been playing this on MWS and if you add entomb, its quite possible to have a turn 2 win! all you need to draw is a swamp, a dark ritual, 2 entombs and any of the reanimate cards... fun stuff for sure. Getting the 2 sphinxs out on turn one is simply PRICELESS.
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hmmm, thats a good point about reach of branches. Ill think about ways to trim it down for sure.... I dont know what you use to look up cards, but I like cardkingdom.com because whenever you view a card they have a list next to it of what other people bought with that card, its a great way to discover cards, if you dont use it or something like it already.
so yeah during my testing I found it a little slow, and i noticed I pretty much never used reach of branches, which is expensive anyways, so i looked around and was thinking replacing with maybe Treefolk harbinger, http://magiccards.info/lw/en/239.html or maybe battlewand oak? http://magiccards.info/lw/en/197.html --- And btw, all these opinions of mine are just that, so please feel free to disagree strongly and say so, i will not be offended, thats what we want in order to build the deck stronger, debates, different clashing ideas.
but as far as the testing went, most of my games were against 1 pretty broke badass deck, the others i only lost like 1 other. When i did win it was usually with about 40 life and at least a couple 12/12 indestructable dourbarks, pretty FREAKING AWESOME. XD oh yeah one more thing, is it possible to get bit more mana excel in there, or just a couple more cheaper treefolk in place of sanguine bond or reach of branches? just an idea, cuz its a little slow in the beginning,
hmmm yeah sanguine bond might be good if you really wanted to focus on colf sapling and orchard warden. I just played a good 5 or 6 games on MWS with this... was fun! won maybe half of em, but some of them were against a rishadan port deck *shakes head* Also worth mentioning in my opinion, i think the recross the paths is a cooler combo with leaf crowned elder (and sapling), cuz when you clash you can decide whether or not to put the clashed-with card ont eh bottom or top of library. recross is also cool with dauntless dourbark, slap more forests down, slap 2 down if you have 5 mana... ... I like it!
+1 This deck looks awesome! I'm going to start testing it out on mws right now!
channel + lich's mirror is a pretty sweet infinite loop, I would think you would want to put more of those 2 in, but cool deck! +1
sculpting steel is a good idea for this deck for sure! also open the vaults, havent seen those in a stuffy deck before... +1
I just made one of these! Except I more of took upon the cross, removed black and splashed white in the sideboard... But this is an awesome way to do it!
and oh yeah, is it legal to have more than one enlightened tutor in a deck?
Oh, and I am looking for 1 or 2 more 1-2 cost white cards that would go well with stuffy doll to put in the sideboard, and then probably get rid of pariahs shield and move pariah to the main deck.
Any constructive criticism is very very very welcome!
cool looking deck, but I'm just curious, why did you enter each card individually? seems like a lot of work for no reason.
I would recomend putting in pariah instead of pariah's shield since you ahve white. But at the very least, since you got white, put in guilty conscience!! When you enchant stuffy doll with it you creat an infinite damage loop to the other player! also Enlightened tutor might be good, idk.
right, instead of infinity 1/1 creatures attacking, imagine infinity 4/4 creatures with trample attacking :P but no, even without the infinite loop, overrun for sure. That would be a sweet sidedeck, 4 overrun, maybe some other cards like overrun? i dont kno what they would be but I kno there are similar ones.
maybe an overrun or three
dude this deck is awesome! I have always thought about making a squirrel deck but could never find all the squirrel cards like you have! cool! Would it be worth throwing an overrun in there somehow?
ack nevermind, I finally found the comment that explains it. sorry!
I'm having a hard time figuring out how this works...
hey, do you think you could explain the strategy of this deck a little more?
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