I like this deck. I would strongly recommend fling though, it's a great way to counter removals or make sure to pack some extra damage before the Soulstroke's ability make you sacrifice your creature.
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It's nice and all to have cards on the field fast. But you realize once you've got no cards in hand, you'll be just as slow as your opponent, but much weaker.
It's an interesting concept, given most infects I see are fast and make sure the game's over by turn 3 or 4. While it's a bit slower, I'd like to see how effective the early control could manage against my own infect. If you're interested, you can check mine out.
Lol, woops, forgot to take it off. For that question, I took green for the only reason I could pop a 1CMC mob for early advantage. Unless you've heard of other 1 CmC infect mob, I'd be happy to know about it.
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