ok this is pretty great idea HOWEVER please explain how you kill them in the first place... gargadon is fine but there are plenty of creature removing spells i.e. path to exile, doom blade, terror, swords to plowshares, banish, counterspell, cancle, pact of negation, pact of slaughter, any creature with death touch....etc etc etc im not saying dont play a card because it has counters all cards do im saying you need more damage not just a playset of gargadons
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lulz to rich for my blod and i saw a similar deck at FNM the other week that crushed my white deck
dreki are you reffering to setharoth's comment on the turn 0 win because if you are you are very right setharoth is bad at figuring probability.
love the tunnel vision + condemn combo
i really like the concept of this deck you rarely see en-kor get played anymore
i don't like it because it has no consistancy every game you play will be completely different thus you cannot count on anything