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This deck doesn't need to have a lot of fixes before it will be tournament worthy.It can kill at turn 3, possibly even earlier with some luck...Let's put some wickedness behind the math.Assuming that we somehow don't draw any ritual mana sources but that we also draw into the lands needed: turn 1 we cycle a creature. total one.turn 2 cycle 2 creatures. total of three.turn 3 we cycle 3 creatures. total of six.turn 4 we cycle 4 creatures. total of ten.turn 5 we cycle 5 creatures. total of fifteen.turn 6 we cycle 5 creatures. total of 20 and we got one mana left.At any time in this order, if we draw the right ritual mana source, (cabal ritual only working at turn 4) we got a surplus of mana which makes us jump in cycletime, forwarded on the above list.In essence dark ritual and songs of the damned alone should be enough to make this a pretty reliable strategy.The good thing about the list is that with a small tweak, drannith stinger can become an option as well to kill with, increasing the reliability.During tests I did not count streetwraith as a free cycle, as I use uno-cards at the moment to simulate decks. (long story)cabal ritual will need advanced testing to find the perfect number.
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