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Looking at building a standard mill deck using cards that won't be rotated come Theros.Changes (v2):---------------------4 Cloudfin Raptor, weenie blocker never really evolves-3 Jace's Mindseeker, expensive for what it is, usually lands to late-3 Nightveil Specter, good card but never really used on the offence-2 Paranoid Delusions, pointless cipher if just looking to punch with a few creatures+1 Island, mana balance changed towards blue+1 Rogue's Passage, late game usefulness to punch a big creature through+1 Aetherling, another late game finish+3 Cancel, skewed to blue but gives some control+3 Far // Away, dealing with threats early on +3 Pilfered Plans, mill and card advanatage, needs testingPlaytest Notes(v2)----------------------------
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Crumbling Necropolis so you can cast breaking and entering.
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Cheers, forgot to put some info out on it, this is Standard and aiming to be legal post-Theros.
Watery grave will still be legal in standard. You can add that to give just a tad bit more speed. Mind Grind Mirko Vosk and Dimir Charm are also a few great cards that won't be rotating that can help.
Mirko Vosk over Nightveil Spectre. But that's my opinion 4 Aberrations is also a really good way to run.
Cheers for the suggestions!Yeah watery grave is a good shout, I simply don't own any of them at the moment so they weren't in my list, might mock some up and see how it affects the deck. I did consider mirko vosk but he is legendary (so only 1 at a time) and I have a lot of high end 5 CMC stuff, needed something that will nick a few cards and is ok at defence (the u/b x 3 cost also helps out at casting) not that there is alot of option! I may trial him though as he will game end in a couple of hits easily enough. Possibly a swap for 2x in the Traumatize slot.I did have mind grinds in for the psychic strikes originally but I prefer the 'put x cards in graveyard' effects rather than the mill till hit land as I seem to get to many instances where they mill the minimum number of cards. Also with psychic strike it gives me an opportunity to slow the game a little before my high CMC threats come down as deck seems a bit slow atm. I pulled an abberation due to high contention in the 5CMC slot, need to play test more to see if that decision needs to reversed :)
Yea watery grave is an expensive one and probably will only go up as the Innistrad lands rotate. But luckily there are confirmed new lands in Theros so I can't wait to see what those will be like.But other than the suggestions made the deck looks pretty good. Good luck on testing it out! :D
Thanks muchly, will update it as it gets tested, got a few in testing atm!
If you don't want to play with watery grave, at least try Dimir Guildgate. I know that people prefer the shocklands, but they are a godd and cheap alternative since the price differences are about 40:1
Yup, I was debating them but decided it might slow down an already slow deck as they tend to put you a turn behind (which unless you are control is always a bad thing!) will definately have a play around with the land balance in testing however and see what works :)
I was only thinking of the fact that it grants you both types of lands that use. The only other subs are Drowned Catacombs and Watery Grave but they're expensive