Yup, I was debating them but decided it might slow down an already slow deck as they tend to put you a turn behind (which unless you are control is always a bad thing!) will definately have a play around with the land balance in testing however and see what works :)
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Thanks muchly, will update it as it gets tested, got a few in testing atm!
Cheers for the suggestions!Yeah watery grave is a good shout, I simply don't own any of them at the moment so they weren't in my list, might mock some up and see how it affects the deck. I did consider mirko vosk but he is legendary (so only 1 at a time) and I have a lot of high end 5 CMC stuff, needed something that will nick a few cards and is ok at defence (the u/b x 3 cost also helps out at casting) not that there is alot of option! I may trial him though as he will game end in a couple of hits easily enough. Possibly a swap for 2x in the Traumatize slot.I did have mind grinds in for the psychic strikes originally but I prefer the 'put x cards in graveyard' effects rather than the mill till hit land as I seem to get to many instances where they mill the minimum number of cards. Also with psychic strike it gives me an opportunity to slow the game a little before my high CMC threats come down as deck seems a bit slow atm. I pulled an abberation due to high contention in the 5CMC slot, need to play test more to see if that decision needs to reversed :)
Cheers, forgot to put some info out on it, this is Standard and aiming to be legal post-Theros.
i was going for a more turbo fog approach with this than defender but i will look into some of the cards you have suggested and look at trying a more defender orientated approach in future to see how it fairs instead
Gonna update this shortly this was the big list of available cards lol! seems to work pretty well but it's not particularly quick of course :)