I don't quite understand what the point of the deck is even if you get the 2/2 goblin they are easy to kill escpecally late game. There is no clear win condition
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Ok the deck runs all the vivid lands and all of the 3 color lands but most of the deck is 2 drops and when I played it I didnt have much of a problem
ok I might add a rupture spire or a gateway plaza then
ya I can do that is there any land in specific I should add
ya guild summit helps quite a bit and for your problem with the mana fixing is that because you are running gates that have 2 colors you shouldn't have a problem with mana colors and you should run gateway plaza it helps with the fact that if they destroy one of your gates or even a set of gates the plaza should help
Haha ya I am working on finding another ramp card to replace it most of my decks are home brew decks and i don't normally order cards online
ya i know I love that they reprinted it cause when I was making the deck i found darkness but I didnt realize that it was reprinted so when i learned it was reprinted I was so happy lol
i just made everything public
ok let me see if i can get in pubic and i dont use board wipes in mine because I run so many prevent spells
i run 2 gates of each and also 2 gateway plaza because of that and the deck is fun to pilot cause sometimes your opponent gets frustrated because you prevent all of their damage. I have a deck on my account build around maze's end
Instead of running other win cons i would run a bunch of prevent damage spells like holy day and fog then run some extra draw like guild summit and howling mine so you can prevent all damage from your opponent until you get your maze's end