Anti-vamp

by whitey_mcfly on 09 March 2010

Main Deck (60 cards)

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Deck Description

My second deck in the anti series. My first was anti-sliver. Vamps are powerful. now I don't necessarily hate them, but I liked it better when the vamps had the same ability every time. so here's my deck designed to defeat the neovamps.

please rate and comment

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This deck has been viewed 984 times.

Mana Curve

Mana Symbol Occurrence

530000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Anti-vamp

Honestly I don't see it. Your big creatures are just so expensive you'll be dead by the time they can be played. Blazing Torch doesn't stop removal and vampires don't typically block anyhow, they just "spawn rape" you. And... Iona? Really? If a game last long enough for mono-white to get 9 mana then that player just sucks and deserves to lose.

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Posted 09 March 2010 at 12:40

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thing is that I have enough removal to last long enough to get out Iona. another "just in case" card.

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Posted 09 March 2010 at 13:57

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besides iona what big creatures is my question?...to me 3 and less is not big and even ajani's avatar is ajani is 4 and then u wait a couple turns gaining probly any blood seeker loss of life which is equivalent to waiting for a 6 mana creature(now that is big ish but even still)...unless this deck was changed after this comment i think it is actually fast enough to work unless ur starting hand is ajani, day of judgement and both ionas and not a one drop(which would be foolish to keep anyway). granted, most well built vamp decks have a good chance of surviving it, but not a good chance of winning ultimately if this deck is played well

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Posted 09 March 2010 at 15:26

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i think you forgot an undead slayer, 1 mana to exile a vampire would be pretty helpful against vampires don't you think?

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Posted 09 March 2010 at 13:19

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thanks I for got about that card

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Posted 09 March 2010 at 13:57

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Honestly just some White Knights would do it. Remove nocturnus to disable the flying and then a white knight can block and even kill most any of the vamps without taking any damage. 4x White Knights and 4x Devout Lightcasters is probably all you need unless you can find a Protection from Black flier to throw in. Actually just toss in some Spidersilk Nets to equip... gg

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Posted 09 March 2010 at 15:22

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this is true except for many decks i have encountered can utilize bloodwitch and that's a pro white flyer so getting rid of nocturnus while majorly helpful isn't the only flying problem...but spidersilk nets would def help with that in combination with white night or lightcaster

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Posted 09 March 2010 at 15:34

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i like the deck but instead of bold defense i would suggest journey to nowhere or something to prevent damage...probly damage prevention or life gain considering u have path already, but boosting ur creatures while helpful sometimes is pointless against flying vamps or deathtouch. in the case of flyers or bloodwitch u would definitely want life gain or prevention anyway. journey would be to take away nighthawk or other nuisance if u can't use another ability to do so for lack of mana, etc.

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Posted 09 March 2010 at 15:32

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Lets face it though decks could be made to beat vampires quicker than this one without even being specifically made just to beat vampires. Still its a cool Deck : )

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Posted 09 March 2010 at 16:25

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