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Just like the way Zedruu works; donate stuff that eventually will be a disadvantage.
Set up a strong defense, then start donating small token creatures, global cards or negative cards.I've tried adding a few win-cons:- Laboratory Maniac- Vicious Shadows (donate tokens, then destroy all creatures and thus burn them)- Words of war (massive draws, nuke people down)- Donate tokens/make lots of tokens, then use home ward path and kill everyone- Just win through attrition damage..Haven't played it yet, so I expect to do a lot of tuning to the deck
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- Rise of the Hobgoblins+ wear // tear
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