SmokeStolen StrategyEnsnaring Bridge
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So far, yeah. I haven't been screwed (yet) :)
I've had a lot of fun playing this deck and out of 2 multiplayer games, it has had a 100% win rate. Still too early to say how well this deck functions, but it definitely has a lot of potential and it is a lot of fun to play.After pre-release on Kaladesh, I changed the deck with the following:+ Panharmonicon- Munda's Vanguard
The one that doubles ETB effects, Panharmonicon
I've played it for a few games and it is an absolute blast to play! I've yet to decide if I want to swap cards out. I've only had Riku out for ½ of the games and still able to be a threat and have a good time.The most easy and stable win condition seems to be Hellkite Tyrant.
Hehe yeah :) Slivers are just so hated, so my hope is allies are treated more fairly! ;) But if I add the new ETB artifact from kaladash, I might get hated out instantly hehe :p
- Rise of the Hobgoblins+ wear // tear
- Fungal behemoth- mountain+ temple of the false god+ evolutionary leap
- goblin offensive+ sylvan library
- Dragonmaster Outcast- Brawn- Mage Slayer+ Freyalise, Llanowar's Fury+ Mina and Denn, Wildborn+ Nissa, Voice of Zendikar
- Snakebasket- Forest+Pyromancer's Goggles+ hangarback walker
- Soulblast+ Chandra's Ignition
- Gruul Warbeast- Rofellos- Electropotence+ Savage Ventmaw+ Rapacious one+ Predatory Advantage
Interesting deck, have you played it yet? Also, with all that card draw, have you considered adding Walking Atlas and/or Druidic Satchel to the mix? Being able to play an extra land each turn might be quite nice for you
Very cool concept, I like it :) Have you considered the Stuffy Doll + Pariah's shield combo? I think that would be quite brutal in this deck.Have you given any thought to deathtouch equipment? You have lots of creatures that can deal damage with tap effects and that can help you control the board early until you can set up your Hidetsugu explosions.
How does a land give 4-6 mana with multiple amulets? The amulets ability only trigger if a permanent enters play tapped, but since one amulet have already activated and you can tap the land for mana, then the land must already be in play and wouldn't trigger a second amulet. Or do I misunderstand it?
I enjoyed reading your decks, have a nice workacation :)
Interesting deck, have you played it yet, and if so, what was your experience?
Infinite combos are boring dude!! ;)