turn 1 dream twist um....mysel..

by wesla on 13 November 2011

Main Deck (60 cards)

Instants (6)


Planeswalkers (2)


Artifacts (3)


Enchantments (4)


Sideboard (8 cards)

Instants (8)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Basiclly self mill to make big guys out of inkmoths and Stalkers

let me know if you got anything to add looking into sideboard

Thanks...
.....UPDATE.....

+3 Bonehoard for obvious reasons
-3 mortarpod for +3 prey upon
+4 mulch so i can keep lands in hand and mill creatures

SB
+4 Autumns veil for some protection from removal and counters
+4 naturalize for enchantment removal and what not

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

5
Likes

This deck has been viewed 2,677 times.

Mana Curve

Mana Symbol Occurrence

0110026

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for turn 1 dream twist um....myself...gasp!! :o

Have you considered mulch?

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Posted 13 November 2011 at 08:15

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Because mulch is the heart and soul of this deck type. Also, for some reason I have found black to be better suited for this. typhoid rats, tons of removal, and vault skirge are but a few of the perks. Also bonehoard is a must in this deck.

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Posted 13 November 2011 at 09:16

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So i will add mulch you are correct it is perfect and bonehoard was an awsome suggestion. However as i think black could work I find Blue speeds it up and the rats would be awsome but i couldnt find room to splash black just for them. As for removal i am finding mortar pod to be nice with vipers and garruks DT wolfs... thanks for suggestions!

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Posted 13 November 2011 at 20:54

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So what you think Prey Upon Vs Mortar Pod

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Posted 14 November 2011 at 05:11

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Myself i prefer the prey upon from it's lower mana cost, and it is a lot more damage

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Posted 17 November 2011 at 05:16

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Ya i was thinking cause of death touch it would be nice but since the snakes got flash they ideal for blockers so i would agree i will be switchin to prey upon plus with memory's journy i could prolly get thrm back

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Posted 17 November 2011 at 15:34

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Kessid Cagebreaker is an awesome card for this type of deck, but its mana cost of 5 mana is a little steep as is bonehard at 4 mana. I can't but wonder if your mana base of 20 lands is a bit too small even if you do run 4 mulch. If you are finding your deck is running short on mana consider cutting 2 creatures and adding 2 caravan vigil or 2 land.

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Posted 14 November 2011 at 17:59

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I havnt run into a land problem yet but i will take that into consideration i normally get at least my first 5 drops

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Posted 14 November 2011 at 22:03

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Thanks for looking at my version(http://www.mtgvault.com/ViewDeck.aspx?DeckID=257313), I appreciated your comments and thought I would pass on the favor!

With your deck, you rely on creatures in your graveyard, yet you do not have a creature centric deck with only 18. I would consider trying to find creatures that do what your instances/sorceries do. For instance, the Armored Skaab is perfect as it lets you mill. To take advantage of mulch and the graveyard loving creatures, you need to have a ton of creatures doing your removal, land fetch, mana production,mill, etc.

Of course, if your build works for you, that is most important! Have fun, also, the cagebreakers is a gamewinner!

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Posted 18 November 2011 at 01:39

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