yeah i rebuilt this deck online recently with out the all the excessive cloneing lol. it works pretty good with 2 archive traps and some into the roils
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into the aether u are probably on to something with the basalisk collar, i could probably scrap the bone saws for it, or at least side board it if they have super quick creatures thanks for input : - )
there changed it to a more white weenie approach, go for broke with all fliers, turn 5 winner at it's best. plays like bushwhacker minus the control.
you're probably right about the machetes if i'm using outiftter, the idea was lots of quick fliers i think i rushed this one a bit
Stomp is about power and fast large creatures so you won't really need the equipment or fogs. agree with puffermad except great sble stag should be sideboard add in giant growth instead or even over runs. also lose the lotus cobras and add lanowar elves and your deck should be pretty solid.
i like the budget feeling to this deck no preasure for high priced cards. some uncommon dual lands would help and there really isn't the need for the rampant growths or brave the elements, with the harabaz druid and kabira evangel. add one more hada freeblade that should cut you down to 60 cards.
remove shatter and solemn offering for sideboard use and add 4 more creatures, some baneslayers would be nice but if you have none serra angel or the 3/3 with first strike in zendikar would help. add o rings to the sideboard as well
lose the nightmares and add vampire nocturnos, lose the blood tribute and diabolic tutors for dissfigures. those are my only suggestions. you might also want to reconcider sorin seeing as he takes a while to actually get into play
edit: maybe if he ran 4 bloodgasts but definetly not essential
why would sac lands be essential for a mono black deck with no landfall creatures?
you're right i'm removing the sadistic sacraments and adding fonts
go red blue with your furnace, then use creatures that redirect damage to one another doubleing the damage each time. because their ability to redirect any amount of damage counts as an instant their toughness never reaches 0 and hence they do not die. every time you redirect the damage it is comming from a new source and double via furnace of wrath. finally when you've built up about 2 million damage points play a reflect to reflect the damage from the creature to opponent. no infinite loop no game draw