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Whether you like this deck or hate this deck, let me know how I should improve it.
This deck has been viewed 852 times.
for 3 colours, I would consider dual lands, even if budget lands. Maybe take out Colossus for something else? 8 mana is hard to hit with 23 lands, few cantrips and one Battlements. I think most of your creatures are 3mana +, so possibly some earlier ramp would help too!Warbriar Blessing doesn't do a lot in this deck unless you have the toughness matters cards down, but as a one off I can definitely see the potential. (maybe boost Arcades to 2-3 slots)Otherwise seems fun! (sideboard only 15 cards)
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Thanks for the suggestions! For ramp I'm thinking about using Exploration, Bond of Flourishing, Kodama's Reach, or Animist's awakening. I would appreciate feedback on these ideas too!
I would say Kodama's reach would be the best for ramp out of those and you might want to add treefolk umbra just in case
Thanks for taking my advice
I'm always open to feedback :)
Are we going for a budget casual build here?
Definitely, I'm looking for a price of $60 at the maximum.
Here's how I would build this deck under your parameters:https://www.mtgvault.com/dknight27/decks/casualbudgetarcades-defender/Meaning no offense, but your current build falls victim to many of the problems new players build into their decks. The curve is waaaaaaay off. As is, its far too slow. You won't be playing anything till turn 3 (if you hit all 3 land drops), and after that you'll be stuck at 1 card per turn for a long time. Any deck with even semi-decent speed is gunna cruise right past it before you can set up a defense and start grinding. You've also got a lot of cards that are off-strategy, or are unnecessary support. The deck's mechanics are pretty simple and don't really require support, which is why the concept works well. You lay down defenders (retaining card advantage) and keep opponent at bay long enough to field one of your "uses toughness as power" win conditions, then overrun in 2 turns or so. So, the only support cards you need are the aforementioned win conditions. So, beyond the defenders and win conditions, you need cards that either protect you from control, buy time, or move through your deck quickly and cheaply to get you whatever you need. Since this is for casual, you can take advantage of some of the fantastic cards that are illegal in anything but legacy and up, such as ponder and swords to plowshares.Builds like this are hyper-vulnerable to decks that don't try for combat damage, so the sideboard is fitted to deal with that. Teyo protects against burn, mill, and storm, so it's sideboard gold. You could probably run 1 or 2 mainboarded even. Other than that the deck/sideboard is pretty self-explanatory.I hope this helps.
As long as you don't go mint on every card, it should be within you budget. If you need to trim, cut Arcades from 3 to 2 and add 1 high alert to keep the win condition count at 5. That'll shave off about 5 bucks. Another cost saver would be to cut scattered groves and/or 1 irrigated farmland and sub in 1 or 2 terramorphic expanse. Keeps the color count high and helps thin the deck so you don't topdeck as many useless lands. Not as good as the cycle lands, but a good budget substitute.
Thanks for the feedback! I intended some of the cards as things to fall back on or mild control. I can see your point about the deck being too slow and the additional support cards diverting the focus of the deck. I'm always looking for ways to improve, so your feedback is appreciated!
I'm not really getting the theme/idea behind the title :/
I honestly don't know what I was thinking either.
mhmm.. the only thing i can think of is a reverse attack on titan theme or something but then the name still doesn't add up.
I think [Axebane Guardian] would fit in this deck to help ramp. [Assault Formation] works as well because it's only 2 mana.