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What type of budget are you on? Because I have a few ideas
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probably up to 20 bucks, looking to keep this one pretty cheap, I might add avenger of zendikar
Ok, First thing I want to point out is that you seem to have two different landfall things going here:1) Temporary pump:Plated Geopede; Snapping Gnarlid; Baloth Woodcrasher; and Grove Rumbler, of which the first 2 are aggressive, while the latter two or more midrang-y.2) Extra Value:Rampaging Baloths is the only one in the deck in this category, but you did just mentioned Avenger of Zendikar, which is another.I suggest choosing one mode or another, but not both. Once you've made your choice, I can give you my ideas, including what I consider to be more efficient landfall trigger / land search cards.
Can you give my landfall deck a look too?http://www.mtgvault.com/massivefat/decks/2-landfall/I feel like there is a whole in it, but I don't know what it is, maybe change the "Baloth Woodcrasher" for "Mina and Denn, Wildborn" or "Turntimber Basilisk", I really don't knowI haven't bought this deck yet, just gonna be able to do so next month, so... never tested it actually =/Help appreciated =D
I'd probably go for pump landfall overall
Took me a while to check the prices. All the following should cost between $0.10 and $1.50 per card. We have 2 pump options, with a few overlapping cards. 1) Agressive, low cost:These are the cheapest (mana wise) creatures that get pumped via landfall with low cost landfall triggers. The Creatures:> Scythe Leopard: Lowest mana cost, but only gets +1/+1 from landfall. > Plated Geopede: Best cost to effect ratio among the low mana landfall creatures. > Makindi Sliderunner: Trample is this one's strongest effect. > Snapping Gnarlid: Decent base stats for its cost. > Vinelasher Kudzu: +1/+1 counters is what makes this good. > Valakut Predator: Worse version of Plated Geopede, but +2/+2 is nothing to scoff at.> Sylvan Advocate: While not a landfall creature, 2 for a 4/5 with vigilance is good. > Undergrowth Champion: Ab upgrade to Vinelasher Kudzu. The Landfall Triggers: > Rampant Growth: Classic land ramp. > Sakura-Tribe Elder: Rampant Growth on legs. Lets you ramp whenever you want. > Evolving Wilds / Terramorphic Expanse: Cheap fetch lands that can trigger landfall twice in one turn. > Firewild Borderpost / Gruul Turf: Bounces a land to hand, allowing you to replay it to get another trigger. Utility:> Retreat to Kazandu: Free +1/+1 counters for your creatures. > Ground Swell / Swell of Growth: Landfall appropriate pump spells. > Adventuring Gear: Additional +2/+2 per landfall on equipped creature.> Skarrg, the Rage Pits: Poor man's Kessig Wolf Run. Trample is important. > Teetering Peaks: Additional +2/+0 on top of a landfall trigger. 2) Big and Beefy:Significantly slower than the aggro above, but packs a larger punch. Creatures:> Undergrowth Champion: The midrange idea can pull out more lands at once, making this a sizable threat for its cost. > Embodiment of Fury / Embodiment of Insight: While these don't get bigger from landfall, they do allow you to go wide. Works well with Sylvan Advocate. > Grove Rumbler: Arguably the best landfall creature at this cmc. The trample is very important. > Baloth Woodcrasher: Grove Rumbler's big brother?> Woodborn Behemoth: 5 for an 8/8 trampler (most of the time)> Oran-Rief Hydra: +1/+1 counters is more powerful than temporary +1/+1, especially when doubled on half the lands entering. You might want to include some of the smaller creatures, like Sylvan Advocate and Sakura-Tribe Elder, to act as blockers while you set up for the bigger creatures. The Landfall Triggers:While aggro above wants cheap search, you can use the same search here, and the following.> Search for Tomorrow: Can suspend on turn 1, and puts the land in untapped. One of my personal favourite land search spells. > Explosive Vegetation / Ranger's Path: Midrange can afford these multiple land search options. > Nissa's Renewal: As this version is slightly slower, the 7 life gain is important. Utility:Mostly the same as for Aggro, but also consider:> Pulse of Murasa: Returns any important creature to hand, or returns a fetch land, allowing for 2 more landfall triggers. The 6 life is also relevant. > Zendikar's Roil: Extra blockers while ramping up your big creatures. Also an alternative win condition.
In a way you guys also helped me... some of those cards I didn't find while I was searching, others I knew but didn't remember and others I didn't know about them so thank you =D
alright cool, thanks for the suggestions, I'll see what I can do with em