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A lot of people say that life-gain isn't relevant in EDH because you can die to general damage and infect. The latter part is true, but only against decks with the potential to do so. The few voltron decks in my area are played almost exclusively in 1v1, so very rarely do I actually play against one.This is my first EDH deck. I picked Obzedat, Ghost Council for my general because 1.) It's not Teysa--there are way too many Teysa decks;2.) Unlike it's predecessor he doesn't need tokens (which I find boring); and3.) It's an interesting card.
The main thing is to always exile Obzedat. By having Lightning Greaves on Abolisher, Obzedat can't be touched unless someone board wipes on their turn to get rid of GA. There's a bit of recursion to get back GA (Sun Titan, Animate Dead, Obzedat's Aid, & Beacon of Unrest) if that does happen.When Obzedat comes into play he triggers:-Well of Lost Dreams-Sanguine Bond-Exquisite Blood-Archangel of Thune-Bloodchief Ascension-Rhox Faithmender-Vizkopa Guildmage (if the second ability was activated before Obzedat comes in)Obvious win con is to go infinite with Sanguine Bond or Vizkopa Guildmage and Exquisite Blood. Originally I didn't want to use this because it's too cheesy, but sometimes I need a way out when the board is locked (and so far I've always had to tutor for one or both). Alternitavley, death grasp/debt to the deathless with a crypt ghast or Sanguine Bond/Vizkopa Guildmage can kill people easily.A knock-out from general damage isn't that difficult. There are a few anthem effects to pump Obzedat; as well as Elspeth. With Mikaeus & Sword of Light and Shadow both out Obzedat can only be blocked by artifact creatures. Elspeth can give him flying. Rogue's passage and glaring spotlight can make him unblockable.
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Thinking about adding:Vadalken OrrerySunblast AngelSuture PriestFiendslayer PaladinScourglassWill-o'-the-WispTeysa, Envoy of GhostsSerra Ascendant Thinking about removingLuminarch AscensionBloodchief AscensionAngel of SerenityThrull Parasite
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