The owner of this deck hasn't added a sideboard, they probably should...
Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
The theme is to stall/bounce until I've got the combo set up, and then ping away with fliers. That seems a little corny now that I'm typing it out, but I'd like to think that this deck is more elegant in its approach. [See the how to play it box.] All I play is aggro, so the goal behind this was to get away from that (although not entirely). I haven't had experience with any level of control at all, so I'd really appreciate some suggestions to make my curve appropriate.Some initial questions:1. Is judge's familiar worth playing? It seems a bit predictable.2. Is Lyev Skyknight worth playing if I don't have flicker effects?3. Should I include board wipes?4. Is my mana base too large?
This is just based off of Isperia. I need to know what is in my opponent's hand, so an easy way to do that is to bounce cards.Roc bounces T2 and lower, Aven Mimeomancer turns creatures into T1. Mimeomancer also boosts Sage Owl, Judge's Familiar, and any tokens produced by Emeria Angle to 3/1. Azorius charm can bounce a creature (i've just got to remember what it was for a turn). Angel of Serenity will bounce cards if she dies. Angelic shield is there for the purpose of protecting my creatures, but it can also bounce something of my opponents.
This deck has been viewed 1,209 times.