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Trying to go for the simplest and least expensive way to do a fun giant deck. I only put in the most necessary giants, some equipment that will speed them up, and some burn spells to make mid game strong. I'm hoping to get mana ramp from: Adventuring Gear + Explorer's Scope on Stinkdrinker or Blind-Spot can fetch a land then immediately give +2/+2 (to survive). Then hopefully Quicksilver can start churning out the fatties. Sunrise Sovereign is the lord, Borderland behemoth is the fatty, intimidator can make things unblockable, and blind-spot is there to fill the mana curve + beef Borderland behemoth, who will have haste thanks to the axe! Crush Underfoot is for creature removal, Fling is for burn, and Earthquake is to take care of weenies/burn. Suggestions are much appreciated, and I'd love to help get mana ramp without diverging too much from the theme. If I want to be really nasty I can sub Soul's Fire for Fling, but fling seems pretty o.k. for now. I don't have any means of drawing cards or protection from flying creatures (EDIT: I have fling/crush underfoot), which bothers me.
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Here's a few things I was going to use back when I wanted to make a Giant tribal deck. I was going to make it dual tribal (Giant Warrior) and dual coloured (RW): I'd have used Brighthearth Banneret in addition to Stinkdrinker Daredevil to make the Giant Warriors cost even less to cast. I was also going to use Shields of Velis Vel on the opponent's creatures with Boldwyr Intimidator's can't block warriors ability as a "killing blow" combo. There was also one or two white Giant Warrior cards that I had considered and there's the RW land that enters the battlefield tapped unless you reveal a Giant. Also don't forget that the Titans are Giants (eg Inferno Titan).
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I took your suggestions, and reworked things a bit. Quicksilver Amulet doesn't make much sense when the giants would cost 1, 4, or 5 mana anyway with 2 stinkdrinkers out and about. There would be situations were that 1 mana would come in handy, but idk if its worth wasting a turn to get the amulet out + 3 slots of card space. If this comes to bite me, then I'll add the banners. Thanks for the comment! :)