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The reason I built this deck is because ever since lorescale coatl came out I've always wanted to make a deck with it. It has great art and pretty much exemplifies a UG card perfectly. But it sucks. It has no protection, its pretty slow to grow, and when it dies the tempo loss is almost insurmountable. Years went by until, Khans came out and treasure cruise was released, I found the missing piece. For any and all of you who think that this is a troll, it's not. I actually own the deck, with the exception that the MB has some other counter instead of remand and the SB currently contains Thruns instead of stifles:http://s1062.photobucket.com/user/noahlemke/media/imagejpg1_zps53a8b894.jpg.html?sort=3&o=0It is entirely linear. Every card in the deck pushes towards finding a cobra, resolving it, protecting it, making it massive, and winning the game; or rather, finding a treasure ruise, filling my graveyard and playing TC for (U). The raw power level of the cards individually is massive but used in conjunction with coatl/chasm stalker, the cards power magnifies exponentially. Every card essentially turns into a permanent pump spell, while drawing a card(s) and doing something else. With the exception of Bioshift, which is the win-con (alternatively, berserk works) all cards in the deck do 3+ different things. This deck is pretty weak to abrupt decay/Liliana of the veil. The amount of creatures on board usually ranges from 2-3, and there isn't away to deal with abrupt decay other than to bio shift the counters onto another creature in response to the cast. I don't think simic charm's for single turn hexproof warrants giving up card slots, but something to add in the future may be a green or black sword in the SB.The sideboard is set up to switch the deck to have faster counter magic responses or switch to an entirely different linear deck, by substituting noble hierarchs for lorescale coatls and swords for bioshifts, letting birds attack for the win with exalted trigger pumps or using jitte counters to push through.
To be updated in the near future. -Resolving Mulligans-Fetchlands-Card choices
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How about Hunter's Prowess? http://magiccards.info/bng/en/124.htmlSeems nice in this deck... can be an acceleration to Lorescale Growth...
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Treasure cruise draws 3 for 1-5 mana at sorcery speed. Brainstorm essentially does the same thing, at instant speed, for 4 less mana and doesn't require me to attack or even have a creature. All my creatures have low power. It's a bad fit.To use it to its fullest potential, hunter's prowess belongs in a mono green, GW, or GR aggro deck that don't readily have access to card draw, normally taps out during its turn anyway, and can put out 5+ power on T3. Here's the mono green example.Turn 1: Land, mana dorkTurn 2: Land, Loxodon Smiter/Leatherback Baloth Turn 3: Land, bear umbra, swing for 6, untap 3 lands, Turn 4: Land, hunter's prowess, swing for 9, untap 4 lands. Cast lace with moonglove after blocks before damage, draw a card. Deal 1 damage to blocker, 8 trample, draw 8 cards. Drawing 8 and dealing 8 damage is pretty good for 5 mana.
Right analysis.... You convinced me... :D