Necromancy Deck

by wbbaxterbones on 29 November 2010

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (4)


Sorceries (4)

Instants (4)


Artifacts (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Discard big creatures, and bring them back to the field of play.

Lets just say that I enjoy playing a turn 2 It That Betrays.
(And now a turn 1 Iona)

Deck Tags

  • Graveyard

Deck at a Glance

Social Stats

29
Likes

This deck has been viewed 15,474 times.

Mana Curve

Mana Symbol Occurrence

1202900

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Necromancy Deck

Should I throw in a couple of doom blades in exchange for something? I feel like I could use that to deter flyers and such until I get out Eldrazi.

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Posted 29 November 2010 at 16:52

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Have you considered adding token producers of some sort? Your creatures have huge casting costs so I assume you don't plan to actually cast them. If so, you may want to try adding cards to mill yourself or smaller creatures to buy some time until your mana gets right. If you add token gen. try using [card]Victimize[/card], which is my favorite necro card. Also, [card]buried alive[/card] is outstanding when victimizing a token, lol.

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Posted 30 November 2010 at 17:48

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Furthermore, how do I get myself one of those Strands of Life? That is an awesome card!

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Posted 30 November 2010 at 17:50

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Do you mean Strands of Night? They are like $0.25 on starcitygames.
And of course I'm not casting them! I discard them then bring them back to the battlefield.

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Posted 01 December 2010 at 18:36

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And thanks for the feedback!

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Posted 01 December 2010 at 18:36

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Yes first deck on upcoming list!

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Posted 01 December 2010 at 18:46

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I don't know if this occurred to you before, or if you just decided not to, but you can actually use this combo, or at least part of it, to get the legendary eldrazi. The only catch is, that you need a little more mana available when you do it, because you have to do it all at once.

If you have either a Doomed Necromancer or a Strands of Night, you can cast your discard spell, targeting yourself. Discard a legendary eldrazi. When it goes to the graveyard, it's triggered ability happens. Put the trigger on the stack, and then use the activated ability of either of the two aforementioned cards. This gives you a legendary eldrazi in play, and then the previous trigger resolves, and you shuffle your graveyard into your library.

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Posted 04 December 2010 at 00:52

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Thanks, I guess that would work for anything, emrakul or progenitus or darksteel collossus. That's a great idea.

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Posted 04 December 2010 at 08:16

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Nevermind the wording on darksteel and progenitus makes it impossible with them.

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Posted 04 December 2010 at 08:38

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Do you think I need creature removal?

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Posted 04 December 2010 at 08:43

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You're right. It'll work for most any other creature though, any creature that actually hits the graveyard, however briefly.

As you mentioned before, your deck is relatively linear in that it's dependent on your graveyard. About the only strategies that would cause you any problem at all, only cards that can exile your graveyard. Instant speed removal, aka Doom Blade can also give you problems, since you can only go off at sorcery speed. It's for that reason that I might recommend Emrakul or Ulamog in the deck, if you can get your hands on them. Immune to Doom Blade is very relevant in most meta-games, lol, casual or otherwise.

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Posted 04 December 2010 at 08:52

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I don't know if you'd need removal or not. The question you'd have to ask yourself, is how quickly do you consistently go off? If you play 10 games, what is the average turn in which you get your first fatty into play?

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Posted 04 December 2010 at 08:57

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I ran through 20 games, and over 17 of the games I got out a fatty on turn 3(3.245), while the other three were mull to 4 without drawing good cards(dead draws). So that is fairly quick. I also feel like I am not too worried about removal against me because I probably will eventually get another animate card. Thanks, that's stuff to think about. I only wish Emrakul wasn't so expensive!

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Posted 04 December 2010 at 09:01

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But I can get them out as early as turn 2, that happened 3 out of the 17 times, and turn 3 usually happens (11 times).

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Posted 04 December 2010 at 12:51

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Also, if you happen to have access to it. Entomb is pretty ridiculous as well, since you can fetch the creature straight from your deck, and put it into your graveyard. This would only be necessary though, if you don't happen to have any fatties in your hand when you want to go off.

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Posted 04 December 2010 at 00:55

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I pretty much always have a fatty in my hand, but I still might want to be able to get it that betrays more. Should I maybe add in Entomb and take out a couple of Kozilek? I wouldn't need to have that in if I could just tutor Betrays into my graveyard.

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Posted 04 December 2010 at 12:44

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Buried alive is a good alt to entomb, more so when you only want to get creatures, and its only ~$2-3 as apposed to ~$30, and you get up to three creatures in your grave

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Posted 04 December 2010 at 18:49

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I feel like I should plan out a sideboard, even if I don't play tourney magic right now I might start eventually and it would be good practice. Any tips?

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Posted 04 December 2010 at 12:58

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I just looked at the legacy merfolk deck comments and there was a nice explanation there of what to sideboard against. That should help.

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Posted 04 December 2010 at 12:59

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There we go. Maybe not the best sideboard yet, but I just am planning that for later.

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Posted 04 December 2010 at 15:02

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Need to get you some Buried Alive's, those are crucial if you start with a decent hand then draw dead. Also Exhume to replace the Animate Dead, your oppon gets to play a card also but then you dont have to deal with the -1/0 or disenchants. I have a re-animate deck similar to this, considered strands of night but I went with 2 Lethal Vapors, helps against speed green/white. Also Entomb is REALLY expensive lol cardkingdom has them valued at 35 a pop. Side board looks decent, good job!

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Posted 04 December 2010 at 16:22

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Thanks, also REALLY!!! I can get entomb for less than $2 each! I might consider junking the strands of night, because they are too slow, but in slightly longer games they would be awesome. Also, lethal vapors doesn't really help with my reanimation theme. I think I have enough fatties to not really need buried alive, but I've been thinking of bringing in some entombs. That might be helpful.

Thanks for the imput!

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Posted 04 December 2010 at 17:05

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http://www.mtgvault.com/ViewDeck.aspx?DeckID=121885 Link to my reanimation deck.

Seriously 2only 2 bucks!? I would jump on that just for resale lol check out the prices on cardkingdom.com, and buy those bad boys up. Lethal vapors is really just there to discourage any fast movers and more for fun lol when I do draw it. Buried alive is really worth it, but in our case Entomb might be more helpful

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Posted 04 December 2010 at 17:15

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oops I meant exhume! sorry!

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Posted 05 December 2010 at 17:46

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Man you had me tripping out lol I was lookin all over that website for an entomb that was less than 30 bucks. 2 dollar exhume makes A LOT more sense lol

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Posted 05 December 2010 at 17:57

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haha sorry for the confusion. That would be awesome!

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Posted 05 December 2010 at 17:59

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Officially on the top deck list! Thanks for the suggestions and comments and likes!

This is my first deck that has actually been popular! Woot!

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Posted 04 December 2010 at 17:31

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Zombie Infestation
Enchantment, 1B (2)

Discard two cards: Put a 2/2 black Zombie creature token onto the battlefield

Can be a handy card for a reanimator deck.

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Posted 04 December 2010 at 22:42

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Thanks I'll consider that.

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Posted 05 December 2010 at 17:47

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Check out my Reanimator Deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=53853
It has a 40% chance of laying down a kill creature on turn 1. Also, its built to be able to easily Mulligan into a turn 1-2 hand if you get a bad one.

Anyone saying they can get entombs for $2 is either lying or buying stolen cards. I haven't seen it go for less than $25 in years.

You should probably switch your reanimate spells for Reanimate and Exhume. Those two are easily the best two choices with Animate dead being a distant third.

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Posted 05 December 2010 at 08:37

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Oops i'm sorry I was talking about exhume for $2! my mistake

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Posted 05 December 2010 at 17:45

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This deck needs Entomb/Exhume as much as someone needs to take a bat to that douchebag Justin Bieber. -_-

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Posted 05 December 2010 at 17:50

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I'm thinking I might want to put doom blade in to the main deck. I feel vulnerable without removal. I won't make a decision until I play test though.

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Posted 05 December 2010 at 18:58

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Yeah my brother has a deck built around the same concept, but he really enjoys playing a turn one Iona.

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Posted 05 December 2010 at 19:18

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I like it! Hey check out my new black deck. I've never played clerics and thought it would be fun, turned into infinite damage and zombies too.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=122016

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Posted 05 December 2010 at 22:20

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Might I want to put dark ritual in? That might help mana. If I get it first turn than I could speed things up quite a bit!

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Posted 06 December 2010 at 15:57

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Dark Ritual is nasty, if your draw comes up Swamp, Raven's Crime, Exhume, Dark Ritual, It That Betrays, you drop the swamp then use dark ritual, ravens crime your self, discard ITB, then exhume him to the field. thats a turn one fatty with no chance of response since they havent even dropped a land

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Posted 08 December 2010 at 03:16

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Yeah, and now I could stop any of their spells from being played with Iona first turn.

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Posted 09 December 2010 at 15:04

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Victimize would help a lot if u had sacrifice creatures like bloodghast or something like it

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Posted 06 December 2010 at 23:41

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I like your deck alot. But may I be so bold as to suggest some improvements.

Take out 4x Necromancy put in 4x Exhume why because it only costs 1B instead of 2B and you reallyneed not worry about what your opponent may bring up because you hopefully will be using exhume 1st or 2nd turn.

Take out 4x Distress and put in 4x Zombie Infestation why because you can put two cards in graveyard and make a 2/2 zombie token for 1B instead of only one creature for BB

Take out 4x Blackmail and put in 4x Entomb why because you can take any creature from your library and put it onto graveyard for B instead of any creature in hand for B

Take out 4x Animate Dead and put in 4 Reanimate why because you can take any creature from your graveyard out for B instead of 1B and the creature can't be buried by enchantment removal and it can be used to put a Doomed Necromancer into play on turn 1 after an Entomb or Zombie Infestation

Take out 1 of each Eldrazi and put in 3x Buried Alive why because buried alive not only puts 3 creatures into your graveyard it also thins your deck improving your chance of drawing cards you want into your hand.

Take out 2x Swamp an 2 Strands of Night and put in 4x Dark Ritual why because BBB first turn is broken and allows you to Entomb and Exhume on turn 1 landthe oss of 2 swamp won't matter that much because we've added 4 fast mana sources and if you do what I suggest you will have added at 8 spells that cost only B instead of 1B or 2B.

If you do the above you will start making a deck that sort of looks alot mine. Check it out.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=123170



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Posted 09 December 2010 at 12:11

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Those are great ideas. I was thinking something along the lines of this...

There, updated!

Thanks for the suggestions, most of those changes I was going to make already, but you were helpful.

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Posted 09 December 2010 at 14:55

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One thing is that I can't afford entomb, it's expensive!

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Posted 09 December 2010 at 14:56

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The problem I see is that there aren't enough creatures. You have a ton of cards to discard the creatures, but you have a 10% chance to draw a big creature. It won't work very well. I still really like it though.

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Posted 10 December 2010 at 06:11

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There, I added a bit. This should be better.
Thanks for the feedback!

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Posted 10 December 2010 at 07:25

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Check out my deck i built, maybe people can add a few ideas :)

http://www.mtgvault.com/ViewDeck.aspx?DeckID=125855

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Posted 17 December 2010 at 09:30

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Wow im pretty sure i just nuts drew this deck through the draw hand thingy ...

T1 Swamp into dark ritual into buried alive
T2 Swamp into either exhume or reanimate (my personal choice here would be either 'it that betrays' or Iona.


Insane deck, well done :D

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Posted 18 December 2010 at 06:10

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Holy ... Two dark rituals in the starting hand does it on turn one. Wow.

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Posted 18 December 2010 at 06:11

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Thanks, actually, just one dark ritual does it.

T1 swamp, dark ritual, raven's crime into Iona, exhume Iona, declare the opponents color.

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Posted 18 December 2010 at 08:52

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REANIMATE!!! i love using reanimate :D

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Posted 21 October 2011 at 18:45

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