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Encircling one of the most infamous infinite loops, Squirrel Nest + Earthcraft
You want Earthcraft out as soon as possible; the ability to untap your lands and essentially reuse it at the cost of tapping your creatures will prove deadly. Add a Wild Growth to that land and increase the return of tapping your creatures. Squirrel Nest + Earthcraft = once you have these two in play, it's basically GG. No explanation is really needed for the main theme of this deck, but sometimes you don't always get what you want. Below are some other ways to start your army growing.Deranged Hermit is pure gold when you have Earthcraft out in play. Coming in play with 4 squirrel tokens means you get 5 creatures total with 5 mana. Using Earthcraft's ability, tapping those 5 creatures means you have 5 more mana instantly. If you untap a land with Wild Growth attached(w/ Earthcraft ability), you can have 10 green mana to spend. Plus, giving +1/+1 to all your tokens isn't shabby at all either.Squirrel Wrangler proves more efficient with Earthcraft in play when you can't seem to draw out your Squirrel Nest. With tokens at your disposal, you'll find times when you only need 1 Forest to summon everything in your hand. A forest with a Wild Growth or two will produce 2-3 green mana every time it's tapped so sacrificing lands won't hurt as much. Squirrel Mob are your fatty's. They can become huge in an instant or slowly grow before your opponents eyes. 4/4 angels? 6/6 wurms? How about a 20/20 squirrel? With the "Squirrelcraft" combo in play, your only limit is your imagination. Wild Growth - take full advantage of Earthcraft's ability by piling multiple Wild Growths on the same basic land. Birds + Llanowar - 1st turn mana producing dropsHarmonize - drawing powerChatter of the Squirrel - tokens, tokens.
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