this is a really neat deck, grats on a job well done.
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-thanks everyone for helping, I,m considering removing 1 mob boss and the 3 goblin rally for 4 goblin arsonist.-now, someone at my local FNM told me I should get rid of massive raid for Annihilating Fire because of its more constant damage, however, I believe that with the amount of goblins I can poop out it shouldn't really be affected?-as for five alarm fire, wouldn't this game move to quick for me to even get to use it?-Hellrider would be a good add but it does cost four and the problem I'm having during FNM is that I either don't get lands or I only get lands. I was thinking of adding some cards to make me draw more cards but that would reduce the amounts of sorcery and instant burns I can get.
I was thinking of arsonist, but then who should I replace. Goblin rally or another creature?Mugging only targets creature and Im trying to keep the option open for my sorcery/instants to target both players or creatures.