um, im thinking splash green in it, slight ramp to get out the rats faster and drop a slumlord asap, run parallel lives for the lords and pack rats, and maybe 2x illusionist bracers, put them on a pack rat with just 1 parallel lives and use its ability and thats 6 pack rats for one card. fast own. also run immortal servitude, 3 black and x. return all creatures with converted mana cost x or less from your graveyard to the battlefield... those nuke players will hate you for it.
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lol well we got plenty of naya agro and just a few wolf run red deck wins. but we had a lot of players go to grand prix and take out pros so competition is rough... just tired of going 4/2 and 5/3 just barely missing top 8
also im working on 2 additional izzet decks for fnm, a burning vengeance deck that does some hateful damage, lifegain wrecks it tho. and the Izzet Mine deck where I focus on stealing their beefy creatures and ghostly flicker/ conjurers closet to perma keep, or toss with fling... might be fun as my local shop features a lot of early agro/meta game agro decks, very few control
nice, I like it man
seems solid, although I would run more Chandra and drop a few counters for rapid hybridization. very nice for taking out huge hitters like thundermaw, and the token is easy to deal with
auger definatly, lacks the power of delver, but you are guaranteed a 1/3 blocker for 2 mana and hopefully draw a removal spell or something, plus if your in a bad way and you topdeck auger is the preferred choice to hit that much needed supreme verdict, also might be wise to put searing spear in instead of a few counterspells, wait for the attack then spear a key piece of their deck, always satisfying
I have been debating snapcasters and am currently buying guttersnipes from the local shop. my main concern is the huge agro game being played, silverblades are easily removed, but the x/x hydra with alpha authority owned me and last fnm. any ideas on how I could speed this up? im not really into counterspells, more the one to kill it when it hits, preferably in response to a rancor being cast
um you might wanna put in the aura that's a 2ww enchanted creature gets +2/+2 and pro from creatures. its like a ramped up spirit mantle, slap that on a fencing ace and start your reign of terror. also consider running 2 brunas for late game, with enchantment heavy she can be a real monster on first swing, easily destroying annoying creatures such as gissella, and with the above mentioned enchantment, drop her turn 6, swing turn 7 returning at least 1 ethereal armor, a madcap skills, and the above mentioned enchantment she is pusing in as a 13/10 flying vigilance first strike pro creatures, and then if they let dmg roll through as most wont have a answer you pop a boros charm for game, or indestructible if they do try to kill her. also faiths shield might be well worth using, 1 drop pro from a color with fateful hour. very worth it
anyone? lol
mostly a standard competitive player