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All you need to win even if your opponent plays first is: 1 Gemstone Caverns 1 Simian Spirit Guide 1 Elvish Spirit Guide 1 Flash 1 Summoner´s Pact First Play the caverns and discard either of simian or elvish guide, then discard the other one of them. Play then summoner´s pact (Protean Hulk) and then flash, the hulk dies and then with it get the 4 disciples, the marauder and the Wall. The artifact creatures die inmediately and your opponent loses 32 life automatically.
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You're playing 4 of a few restricted cards.
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