That is a good idea. I like the more controlled way of milling that Alchemy provides, unlike most other effects that mill more than one card at a time. It's easily splashed too.
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Those looks nice, but I guess they have most synergy with U/G as you say. The Skaabs in my deck will exile most of my creatures, so the Wurm and Wreath will likely be small most of the time. A concern with the looters is that the self-mill may be too slow. I guess I will find out after playtesting. I just don't see how I can reliably find the Skaabs with spells like Mulch and Armored Skaab which randomly dumps big chunks of the deck into the graveyard. Delver at least lets me see what I mill as long as it's one card at a time.
Hehe, you're certainly right about the lack of focus. That's a little issue I have, I often can't decide what's best and what to take out, and I tend to end up a little all over the place. The result is a playable deck, but lacks consistency and isn't really as good as it could have been. I guess it comes down to experience and knowledge about cards and synergy, and how it feels when you play the deck. The good cards will often feel good to draw and the mediocre ones will feel kind of meh. I swapped a few cards and took in a couple of Cobras at least, since I'm lacking 2-drops.
It's a cool deck and it's imilar to the one I have, though I just sacrifice to get something bigger out and you sacrifice to make others sacrifice due to Grave Pact and Butcher, right? I really like Pawn of Ulamog in a sac deck because it makes good synergy: you get an additional free sac around the table for every nontoken you sac, and you can choose if you want to sac them for the mana they give or to get an effect from a sac outlet you have, like Viscera Seer. I would maybe swap in 1-2 Grave Pact's just because they're so essential in a sac deck, and maybe swap out Butcher because it's easier to remove than enchantments and more expensive to cast than grave Pact.
Yeah, those are definitely great too, but I figured that Primordial Hydra does Feral Hydra's and Khalni Hydra's job better ^^. Protean Hydra would be a nice support though, since it deals with death touch, which is a weakness for the stompys. Thanks!
I was thinking more of proliferate than what the spell does otherwise, it's just for general removal. The tactic is to stall my opponent and at the same time do some steady progress for me. Do you have any suggestions for what could be a good replacement?