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Courser's Accord and Horncaller's Chant would be wise with the populate. Put in Arbor' Elf and Farseek to get a bit of ramp. Those with your Avacyn's Pilgrim and you should be laughing with those high cost drops.
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Mm I did mess around with those two in earlier versions, but I found they were just too high of costs even with enough ramp. And putting in all the ramp doesn't mitigate the difficulty of casting them. Getting the 3/3 centaurs and 4/4 rhinos would be nice to have before playing all of the other populate cards, but it's just not how it lines up. There's a lot more cohesion working largely with white human tokens with the Court Street Denizens and Bonds of Faith to push past opponent's defenses.
alright, then my I suggest pulling out your green, and adding seller of songbirds or knights watch? possibly that beckon apperation? I feel that the green may just become a hindrance with only the 3 (that i feel are fairly unneeded), especially having 10 forest + the tap in guildgates.
You may be correct there. I've been on and off about the green. There's a few minute bonuses with deathtouch access from the Peddlers and a little ramp with the Pilgrims. But perhaps going mono white would be the correct choice here.I think I'd almost like to put in more of a removal suite however than a couple more token generators. Especially with Knight Watch and Seller of Songbirds being slower than anything I've already got. Maybe fill out the arrays of Attended Knights and Azorius Arresters and put in some Cloudshifts to make more use of them? Perhaps a couple Zealous Strikes or Skillful Lunges to give combat tricks. And then maybe throw in Smite the Monstrous, and plain ol' Smite in the Sideboard to deal with decks that quickly get out a couple bigger guys. That could work. I'll stick in the changers, let me know what you think.
I would say take out Bonds of Faith and switch them with Pacifism. I see you have added Righteous Charge, which is legal in Pauper, but not legal in Standard Pauper as it is currently listed as Uncommon in the current Standard bracket. For this I would suggest using Break of Day, 1/1 to all creatures and with a Faithful Hour to make all creatures indestructible. War Falcon's might be a good add to this deck seeing as majority of your creatures are soldiers.Another reason behind removing Bonds of Faith would be that your tokens are not considered Human. Therefore once enchanted they become passive. And with cloudshift added you wont want to enchant your other human creatures if you intend to bounce them they will lose the enchantment regardless.
Fair catch with the Righteous charge, I always forgot that distinction between Pauper and Standard Pauper. So The Break of Days will have to do in their stead. I think between those and the Selfless Cathars I'll be able to steal a few wins by blowing out opponents with a surprise armada of 3/3s.However, on the point of Bonds of Faith I think I still prefer them over Pacifism. You make a good point in that the majority of the tokens are not enchantable, but Gather the Townsfolk provides Humans. Having the versatility of sticking it on a Court Street Denizen or Attended Knight provides a fair trade for not being able to pacify opponent's humans. There are few enough humans that will really cause an issue enough to pacify.
right on well it is looking good :) let me know how it works out for you.
I LOVE COURT STREET DENIZEN! It's soooo good in conjunction with token giving cards.
I hear that one pal! It's so great to drop a Court Street Denizen and next turn cast Captain's Call, tap their whole team and swing in with yours :P