waldo

27 Decks, 27 Comments, 1 Reputation

You may want to look into a way to bring stuff back once you sac it.

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Posted 20 February 2018 at 16:45 as a comment on Black and white

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Doubling season is expensive XD

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Posted 05 March 2017 at 16:06 in reply to #597034 on Trostani, EDH

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Your mana pool is to slow. I'm not saying you have to have the fetches but it would be rather helpful. If nothing else all the lands that have to come into play tapped are just gonna do bad things to you.

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Posted 25 April 2015 at 20:12 as a comment on modern burnage

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Goblin Guide is your friend.

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Posted 25 April 2015 at 20:04 as a comment on Red Deck Win

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I am working on a deck with a similar intentions but that takes a different path.
http://www.mtgvault.com/waldo/decks/we-are-legion/

Tips are always welcome. Please ignore the SB it's not really a thing.

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Posted 03 April 2013 at 03:28 as a comment on Increasing Tokens

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Mhmm....yeah so 4 1 drops 4 3 drops 8 4 drops 5 5 and 3 6 drop creatures. the 1's add mana the 3's fetch it...with farseek i don't have manna issues. The deck is more than stable. Thank you for the comment though.

Edit: and i can SB in 4 centaur healers and 4 lox smiters....i have the low drops to counter quick agro.

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Posted 06 February 2013 at 04:54 in reply to #321769 on Naya midrange (standard)

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Nope Garruk is in for the draw and to keep up pressure against decks like bant control...(have a buddy you has a nasty one). While Domri rade is strong and might very well have a place in this deck his +1 is lack luster if i hit a land while as with Garruk i can draw 3-5 pretty reliably. Now in regards to cloud shift i agree but it's mostly their as a space holder right now. It's a lot of fun to mess around with just playing for fun with the buddies but it /should/ be either yard hate or something like pillar. Skullcrack should be their to help combat life gain from revelation and things like that. And as for bonfire i agree it should probably actually have one-two main in the place of a smiter or two. But i didn't want to blow an extra 70 or so on the deck XD

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Posted 05 February 2013 at 23:36 in reply to #321742 on Naya midrange (standard)

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LoL well that is the idea. I'm currently working on trying Bloodgast- Sun Titan dredge. It can be more explosive than Ichorid but it also requires more than one dredge return to land. But the beauty of it is you can bring back a land trigger the return oand then you have all 3 gasts return and have more than enough targets to feed to the bridges. But yeah i need some more time play testing before i go the SC open in Feb.

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Posted 13 November 2012 at 16:59 in reply to #303289 on Dredge with some BLING(LED)

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This isn't a very solid dredge deck. Yes I know this is pre-FL (faithless looting) but still you have no midgame encase you can't go off turn one. Relying just on the meba's is silly. If your thinking of running dredge go check out my list this one isn't to solid.

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Posted 11 November 2012 at 23:07 as a comment on Legacy Dredge 1st Turn Win

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Why only singleton everything...

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Posted 08 November 2012 at 18:33 as a comment on WBR Demons

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I like the idea but i'm just not sure of how effective it'll be. In stead of the portal you could run quicksilver amulet. I'd run more than one Emrakul just to make sure you hit one if you don't get a Maralen. Not at all sure hwy you have the Skirisdag you don't appear to have enough things dieing or things getting killed to feed the Morbid not to mention the 2 things to tap.

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Posted 17 October 2012 at 19:53 as a comment on Belbe's Eldrazi

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LED-less dredge is viable maybe a little slower but can still get you their. it also cuts the cost in half. Faithless Looting is just a good 1 cost draw/discard yes the flashback is drastically less likely to go off without LED but still viable.

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Posted 02 October 2012 at 15:52 in reply to #293176 on Dredge with some BLING(LED)

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oops didn't set the land right >.< my bad

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Posted 01 September 2012 at 18:40 as a comment on Mass polymorph/planeswalker rush

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yes yes i think it could

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Posted 01 November 2011 at 21:52 in reply to #210858 on Overwh-elf-ed.

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i really like this deck. i'm kinda tempted to make it.

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Posted 13 September 2011 at 16:37 as a comment on infinite land loop

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Add another kahlai gardens because it's a nothe plant for you. And I'd almost say cut a few land and run fog or something. Just so your not always drawing land. But that's just me.

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Posted 29 August 2011 at 15:17 as a comment on Elemental Plant

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I hate this fucking deck btw

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Posted 10 August 2011 at 04:47 as a comment on Standard Mill What What!?

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It's not meant to be a /key/ part to the deck. By that i mean it is a really handy thing and it adds to the control. But it's meant as a oh you attacked me wipe the field. And then once it's out with venser it is a deterrent to them attacking me and allows me more time. I'm probably going to throw in the new espeth as well just for more control. Just a thought if nothing else i'll side board her.

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Posted 28 April 2011 at 15:35 in reply to #157155 on Venser is god?

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Baneslayer is /better/ for attacking but Sunblast works with venser allowing you to keep bonceing her to destroy all tapped critters. The additional wall might not be a bad idea i'll look into that.

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Posted 26 April 2011 at 19:35 as a comment on Venser is god?

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Wow really strong looking deck. I'd /hate/ to play against it. IMO only way to kill it is heavy field control or kill it early.

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Posted 26 April 2011 at 16:47 as a comment on All Together Now!

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