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This is a concept of a deck using Maze's End as a win conditionI'm not buying this deck.
Play gates-->use cards to find more gates-->Play Maze's End = WIN!Elves are there for early game protection, as well as ramp for the green cardsSwap "Fated Intervention" and "Llanowar Empath" for the "Hedron Crab"s and the "Forest"s for "Island"s
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