How to Lose Friends at FNM

by wackyo86 on 24 October 2017

Main Deck (60 cards)

Sideboard (15 cards)

Instants (4)


Enchantments (1)

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Deck at a Glance

Social Stats

19
Likes

This deck has been viewed 3,543 times.

Mana Curve

Mana Symbol Occurrence

004500

Deck Format


Standard

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for How to Lose Friends at FNM

How does Herald of Anguish fit in the SB? Super expensive without the artifacts to tap to get it out on the field. Seems like it's only feature is it's discard, but surely there's something else that could take it's place?

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Posted 25 October 2017 at 13:05

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imho too much hand disruption, not enough draw, and not powerful enough win cons, good direction though ur going with this!! :)

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Posted 28 October 2017 at 10:03

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modified it to add two blood fasts

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Posted 20 November 2017 at 05:54

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This is pretty close to the Standard Mono-Black Deck Tech posted on You Tube this week. Check it out if you are playing this style of deck seriously at FNM . I always like discard strategies and it is nice to see it return to Standard.

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Posted 02 November 2017 at 04:27

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I would potentially remove the herald of anguish from the SB for another torment of hailfire or noxious gearhulk, or maybe play with the idea of the primal amulet?

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Posted 08 November 2017 at 13:01

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added 2 primals

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Posted 20 November 2017 at 05:52

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awesome let me know how that works out for you

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Posted 21 November 2017 at 15:58

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I play a deck similar to this on MTGO and yes... there is A LOT of rage quits.

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Posted 08 November 2017 at 14:42

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Fatal push maybe?

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Posted 15 November 2017 at 22:52

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Also, I'm sideboarding 2 Essence Extractions. Good idea?

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Posted 30 November 2017 at 18:46

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Also, how EXACTLY do you win? Whats the finisher? Whats the strategy?

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Posted 30 November 2017 at 18:42

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well once you have your opponent locked down they are losing 3 life per turn or worse from your enchantments and if you get to late game and need a finisher torment of hailfire typically will end it. and having a cruel reality in sideboard can be devastating in a long game. This deck focuses on disruption and annoyance of opponents and when you lock them down grinds out a win I think going a blue black version of this could be better for a scarab god but it does its job, ive top 8'd a fnm with it and had alot of rage quits

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Posted 04 December 2017 at 18:52

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I love everything about this!
I will always champion fun-burglaring!

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Posted 24 January 2018 at 04:05

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