more for fun than competitive but honestly at my fnm if i can blow up 1 land its worth it
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Only main issue I've had playing this is that I have a hard time against life gain, if your meta has alot of life gain I would suggest playing the 4 color abzan tokens list with the vraska plainswalkers.
well once you have your opponent locked down they are losing 3 life per turn or worse from your enchantments and if you get to late game and need a finisher torment of hailfire typically will end it. and having a cruel reality in sideboard can be devastating in a long game. This deck focuses on disruption and annoyance of opponents and when you lock them down grinds out a win I think going a blue black version of this could be better for a scarab god but it does its job, ive top 8'd a fnm with it and had alot of rage quits
modified it to add two blood fasts
added 2 primals