Curse You All Men!

by Vylrath on 24 July 2017

Main Deck (60 cards)

Sideboard (10 cards)

Sorceries (4)


Land (2)

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Deck Description

Disrupt your opponent's hand, wipe their board, then punish them!

How to Play

You can wipe your own Accused Witches to turn them into curses. Disrupt their hand by Dreamstealing their cards. Never // Return can take out Planeswalkers. Trespasser's Curse punishes the opponent for playing creatures. Finally, once the board is clear and their hand is empty, deal damage by giving them no choice but to lose life!

Deck Tags

  • Standard
  • Curse
  • Control
  • Budget

Deck at a Glance

Social Stats

13
Likes

This deck has been viewed 2,689 times.

Mana Curve

Mana Symbol Occurrence

005800

Deck Format


Standard

NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Curse You All Men!

first of all: Great profile pic, though I do prefer and still play D2.
As for the deck; Dreamstealer seems brutally out of place here and Remorseless Punishment and Torment of Hailfire will be very hard to make work to say the least. Torment of Scarabs implies you want a really long drawn out game, yet the formerly mentioned spells want you to ramp and finish the game asap.
What I am saying is that the concept MIGHT be flawed, it simply looks fragile, but perhaps there is more than meets the eye.

0
Posted 27 July 2017 at 12:01

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My only addition is to play "Curse You All Men" by Emperor on repeat while playing this deck.

1
Posted 27 July 2017 at 23:44

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+1 from me seems fun

1
Posted 28 July 2017 at 16:04

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Your curve is fairly flat with 8 to 10 cards at 2, 3, 4, and 5 drops. (this assumes you treat the Blighted Fen as a spell for it's trigger cost and that you want to trigger Torment of Hailfire a minimum three times) If you are willing to fire Torment of Hailfire for 2 triggers the curve looks a bit more traditional, but definitely low cost cards that you should be able to burn through if the game goes longer. You might want to consider some draw lands such as Geier Reach Sanitarium or Sea Gate Wreckage. Geier Reach Sanitarium seems particularly fitting for the deck... nothing like forcing your opponent to top deck through the build... then use a land to make them draw a card just to discard it. :-)

Another concern, having only 1 Yahenni's Expertise seems a bit odd. The odds of drawing into it are fairly low and it wouldn't be of much impact late game which makes me wonder why bother. I would recommend having more in the side board so you can have a full set of 4 when you need it. If you choose to drop it into the side board, consider upping your counts of Never to Returns or Torment of Hailfire's.

Those points aside, Love the build! Accursed Witch with full suit of board clears and removals means you can consistently get it flipped. Also, Dreamstealer adds nicely to repeated hand disruption and doesn't mind much getting swept up in a board clear as it comes back stronger when eternalized.

At this point, several of your cards have good flexibility and can pull double duty in the deck. This means you have the following;
* 13 cards that can cause significant damage to your opponent
* 15 cards that can trigger hand disruption
* 21 for direct removal
* 5 board clears

Love it and awesome job! ...especially at the price!

2
Posted 28 July 2017 at 16:44

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