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Land distraction, more land distraction and, you know it, more land distraction! I see it as: the Daredevil is to get Valleymaker out faster. the Mana ramping is to get the mana even after the Crusher is played. Lots of lands to feed the Crusher, and opponent land distraction to gain the effect of Crusher and slow down the opponent. this is my first time making a deck of the kind, any advise is welcome and appreciated :)
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