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U/W Control with an Angelic aggro Twist. Great Early game control, with Detention Spheres / O-Rings, Terminus etc. Sphere of Safety will make it nearly impossible for an opponent to get an attack through having to pay 3 or 4 minimum usually for EACH creature to attack you. Architect of Thought is my Shovel he digs up cards when you're in need of them, Memory Adept is the mill factor making him the prime target of opponents. I like Avacyn here because you drop Entreat, followed by her and all your angels are indestructible which means only course of action for your opponent is exile, which is why I toss in mizzium skin to overload and hexproof them all making terminus or worldfire the only viable option to prevent you from winning next turn.
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you know it's funny i made a White/blue control/flying deck myself today. but i have a little diffrent tactic. would you mind checking it out? http://www.mtgvault.com/ViewDeck.aspx?DeckID=397822 i really like your deck though nice job!
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I like the look of this, but I think you may need 1 or 2 more supreme verdict. o-ring and sphere are good for dealing with creatures, but u could let them get 2 or 3 then hit the verdict. Since you're playing miracle cards, could go for some indexing, to make sure u hit them when u need to. I don't think you need both the avacyn's. Once you've hit entreat, the only thing to worry about is rly mortars, but the +0/1 from mizzium skin does the trick there. The thing it does allow u to do is play ur verdict when u've already hit avacyn and entreat, which may be useful some of the time. If you have time, check out my bant standard: http://www.mtgvault.com/ViewDeck.aspx?DeckID=395658
Terminus > Supreme Verdict. If your deck is looking to control/wipe the board until you can get your guys out you want 4 of them. Probably drop an o-ring for the 4th Terminus. Architect of Though >> Memory Adept. If you are going to run 4 Jace, at least 3 of them should be Architect. I would take out the Sphere of Safety for Tamiyo.
O Ring and Detention sphere isn't just for creatures, they exile any non-land permanent, thats planeswalkers, artifacts, enchants, auras, etc. that leaves them with hard casting random spells. From their more than likely empty hand.