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Hexmage + Dark Depths, turn 2 / 3 , 20/20 Flying, Indestructible anyone ? -Expedition map to grab Depths if you dont open with it, -Ponder, Brainstorm and Scour to page through your library for what you need. -Tutor .. Obvious -Slip, to take out whatever creature they have in play early (annoying 1/1 fliers that could block Marit Lage) -Swift boots, prevent unsummons etc. on Lage. -Downpour works as an Early game fog pretty much, or can clear a path for Lage to be unlocked.
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Comment and let me know what you think. Ive ran it through mock play 10 times and had Marit Lage in play 7/10 times in under 4 turns, (2 Mulligans)
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If you really want to know what I think... well, i've seen this combo dozens of times, it's stupid and Rightfully Banned. As for the deck itself, it's a really easy combo to get out, so as long as you have 4x of dark depths and hexmage then who cares? you win.