$13 INFINITE COMBO 4-Turn-Win

by Vr on 26 August 2013

Main Deck (60 cards)

Instants (9)

Fog3xFog

Enchantments (4)


Land (20)

Sideboard (12 cards)

Instants (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Who doesn't love a cheap, modern legal, infinite combo deck that can win in 4 turns!?

Use the lands in the sideboard if you don't mind spending the extra money.

Version 2: http://www.mtgvault.com/vr/decks/20-infinite-combo-4tw-v2-2/
Standard Version: http://www.mtgvault.com/vr/decks/standard-13-infcombo-4tw/

How to Play

The infinite combo revolves around 3 cards: Orochi Leafcaller, Fyndhorn Elder, and Freed from the Real. What you do is enchant Fyndhorn Elder with Freed from the Real, tap Fyndhorn Elder for 2 Forests, use Orochi Leafcallers active to create 1 Island and 1 mana of any color. With the 1 Island untap Fyndhorn Elder and repeat for infinite mana. Use this infinite mana on Blaze or Devil's Play.

4-Turn-Win
Turn 1: Forest + Orochi Leafcaller
Turn 2: Simic Guildgate -OR- Forest + Gatecreeper Vine
Turn 3: Forest + Fyndhorn Elder
Turn 4: Freed from the Real + infinite mana combo + Blaze/Devil's Play

If you're having trouble finding Fyndhorn Elder or Freed from the Real you can use Drift of Phantasms' transmute to retrieve it from your deck.

You can also used Freed from the Real on Axebane Guardian with an additional defender on the battlefield for a second infinite mana combo.

Use your defenders, Fog, Cancel, and Essence Scatter to defend yourself while waiting for the combo.

Deck Tags

  • Infinite Combo
  • Budget
  • Modern
  • Vr

Deck at a Glance

Social Stats

32
Likes

This deck has been viewed 10,121 times.

Mana Curve

Mana Symbol Occurrence

0170818

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for $13 INFINITE COMBO 4-Turn-Win

Love it! i think i found my Modern Deck for FNM

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Posted 26 August 2013 at 17:17

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Glad you like it. I don't have the cards for this deck and haven't been able to try it so you might want to test it first :).

Good luck!

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Posted 26 August 2013 at 17:21

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http://www.mtgvault.com/spazz102/decks/lady-gagas-poker-face-of-doom/ it's not modern or an infinite combo but i'd love some feed back

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Posted 26 August 2013 at 17:28

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i actually can't find the parts for this in my area so i have to wait for troll&toad

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Posted 30 August 2013 at 19:37

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Taelzos has deleted this comment.

Posted 26 August 2013 at 18:15

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Orochi's active costs one Forest and doesn't cause him to tap.

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Posted 26 August 2013 at 18:18

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That'd be it. Knew I was being stupid.

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Posted 26 August 2013 at 18:18

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Most cards that give mana have to tap so I can understand why you missed it.

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Posted 26 August 2013 at 18:24

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fox_Dracon has deleted this comment.

Posted 26 August 2013 at 19:05

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I do like those lands but I didn't add them in because they cost so much and I wanted to keep it cheap. The Gyre Sage is alright but the highest mana cost in this deck is only 3 and 20 land cards + Fyndhorn Elder is plenty.
Also Gatecreeper Vine allows you to search your deck for a land if you're missing one for your turn 3.

I do appreciate the advice though and if you can afford those lands you should use them.

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Posted 26 August 2013 at 19:20

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Use guild gates then u can tutor for them with gate creeper

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Posted 26 August 2013 at 19:28

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fox_Dracon has deleted this comment.

Posted 26 August 2013 at 20:23

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I added the Guildgates to the main deck and put the shock lands in the sideboard for people willing to spend the money.

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Posted 26 August 2013 at 20:42

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I know you're trying to keep this cheap but something like green sun's zenith would help grab a orochi or fyndhorn when you need to fix up the combo - only suggestion I can come up with.

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Posted 26 August 2013 at 21:01

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That's a really good suggestion. I'll put cards that cost a lot of money into the sideboard for people willing to spend money. I was having trouble finding a card to search for Orochi.

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Posted 26 August 2013 at 21:10

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If you have a moment I finished the first version of a silly new standard, if you wanna take a look:
http://www.mtgvault.com/taelzos/decks/uw-elite-mill/

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Posted 26 August 2013 at 21:24

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I'm not good with Mill Decks but from what I see it looks good. Sorry I can't help you.

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Posted 26 August 2013 at 21:29

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isn't Green Sun's Zenith banned in Modern?

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Posted 28 August 2013 at 16:53

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Yeah it is, I removed it yesterday from the deck.

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Posted 28 August 2013 at 16:56

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fox_Dracon has deleted this comment.

Posted 28 August 2013 at 16:57

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Well, shit.

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Posted 29 August 2013 at 22:56

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You sir need to switch up Devil's Play and Blaze with Banefire and Demonfire, it looks as though you should have an empty hand, making Demonfire uncounterable and Banefire should be uncounterable too.

Also instead of Cancel, Remand is cheaper on the mana, Mana Leak and Spell Pierce are also possibilities just to stop your combo pieces from being countered

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Posted 28 August 2013 at 17:15

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I wanted this deck to be cheap so I'm not going to put in Remand or Banefire. I did add in Demonfire and I'll look for a spot for the other Mana Leak and Spell Pierce. Thanks for the advice.

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Posted 28 August 2013 at 17:22

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http://www.mtgvault.com/rickell/decks/infinite-mana-t4/

I built a much higher priced version of your deck, check it out here :)
I really loved your deck list and I am going to try both out for FNM this week and next

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Posted 28 August 2013 at 19:39

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fox_Dracon has deleted this comment.

Posted 28 August 2013 at 17:20

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Enter the Infinite is a fun card but I already have 8 X damage burn cards in the deck. I feel like that's enough, if not too much already.

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Posted 28 August 2013 at 17:24

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fox_Dracon has deleted this comment.

Posted 29 August 2013 at 03:12

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This deck is just for fun and I wanted to do something with the infinite mana combo. I don't think it's really viable for a ptq as you now realize :P

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Posted 29 August 2013 at 03:19

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I think is a really great start, great for FNM and if it can be made consistent, it can be a perfect deck to finish with a positive record at PTQ, but it can't get better unless people don't knock it and actually contribute ideas for good cards :)

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Posted 29 August 2013 at 05:52

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Awesome deck, please comment my human deck

http://www.mtgvault.com/sora119/decks/were-just-ordinary-people/

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Posted 29 August 2013 at 01:54

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Does Overgrown Battlement do anything besides adding one green mana to your mana pool? He seems slightly out of place. If you replaced him with Joraga Treespeaker then you could help your mana curve a little, while also adding an alternative to Fyndhorn Elder.

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Posted 30 August 2013 at 08:41

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fox_Dracon has deleted this comment.

Posted 30 August 2013 at 13:15

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I think you guys missed the point of this deck... please read the How to Play section.

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Posted 30 August 2013 at 16:05

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fox_Dracon has deleted this comment.

Posted 30 August 2013 at 22:26

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The Axebane Guardian combo requires 5 cards (Axebane, 3 defenders, and Galvanic Alchemist), this only requires 3. I'm not trying to capitalize on defenders, I'm just using them to stall for my combo.

If you want a Standard Axebane Guardian combo deck you can look at my profile, they're entirely different.

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Posted 31 August 2013 at 00:14

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Using the existing cards in this deck, the combo needed to activate infinite mana using Axebane Guardian is three cards. Freed From the Real, Axebane Guardian and another defender of any choice.

I may have jumped to conclusions about why you are using Overgrown Battlement. I might have a better idea as to what your reasoning is if you told me.

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Posted 31 August 2013 at 03:16

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Ok, now I see the 3 card combo with Axebane. I'm used to only using Axebane in standard decks which is why I thought it was a 5 card combo. I was only using Overgrown Battlement for defender to stall and for mana. I'll replace it with Axebane now that I see the combo.

Thanks, sorry I didn't understand at first.

That replacement pretty much doubles your chances of getting an infinite mana combo.

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Posted 31 August 2013 at 03:35

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Doubling the chances of a mana combo is why i suggested Joraga Treespeaker, but Axebane Guardian is of a higher toughness, so he's probably the better choice.

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Posted 31 August 2013 at 04:27

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i think you might want to drop a Drift for another Gatecreeper, the 4th Gatecreeper adds another filter to the deck and lowers your mana curve if you want to be more likely to trigger axebane

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Posted 06 September 2013 at 14:30

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Drift is important in this deck because you can use it's transmute ability to search your library for Axebane, Freed from the Real, and Fyndhorn Elder.

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Posted 06 September 2013 at 21:42

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Nice deck , how is it ? Check this one out if you have a moment http://www.mtgvault.com/dragon77/decks/defenders-way-of-milling/

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Posted 29 October 2013 at 22:44

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and vent sential or freed from reel

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Posted 09 December 2013 at 19:00

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you could also have heat ray

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Posted 16 May 2017 at 01:08

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