All combos are fragile. This deck is $25 and just for fun. Obviously it won't do well against $300 decks with Scavenging Oozes and Deathrite Shamans...
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It's a lot more likely when you add in Divination and Forbidden Alchemy for card draw since I have 4 of each and 4 of each card in the combo.
Well you only need 1 of him and you can use the combo and win next turn. Having 4 in the deck just increases the chances of getting him. I'd rather have multiple in my hand than 2 at the bottom of my deck.
Drift is important in this deck because you can use it's transmute ability to search your library for Axebane, Freed from the Real, and Fyndhorn Elder.
Yeah, thanks for explaining to the others what I was doing while I wasn't able to get on and respond.
Yeah. I added the 8 extra lands in the sideboard to help people so they know what I'm suggesting they add which is apparently bad. He was also trying arguing over whether or not you add land cards when saying the amount of cards in a combo.He's offering criticism which is not constructive and being too strict when I'm trying to help others that may not know what shock lands are or may not want/have time to look them up. As you can see from my other decks I take a lot of advice from the comments and try to add in as much as I can. I'm always open for suggestions and improvement.
Pretty much what HotPoloPlayer said. You need to stop being so nitpicky man, it's just a deck I made for fun.
Not standard.
Counterspell is only legal in Vintage and Legacy. If you want to counter anything you can use Cancel from the sideboard.
As I said in the first comment splashing green is only for mana and you can either splash a different color or put more blue in. The cards in my combo are 3, 4, and 5 mana which can be troublesome to come by. Even if you get Elvish Mystic on turn 3 it isn't bad because you may not be getting enough lands.As for Augur of Bolas I don't really like it considering only 1 card in the 4 card combo is an instant. I prefer Forbidden Alchemy because its another card draw and you aren't limited to instant or sorcery. If I were to splash another color it would be black for the creature kill cards and Diabolic Tutor.
High cost cards? You need 5 lands (4 if you have Elvish Mystic) and minimum 2 islands with 15 islands in the deck. When talking about combos you never include land.
It's a 3 card combo + Sage's Row Denizen or Talrand, Sky Summoner. Once you get either one its pretty much game over. My way of fetching cards is card draw.
Alright, I just switched one of them. Elvish Mystic is my only green card so I don't want too many.
Please read the deck description. I'm trying to keep it cheap.
As an example you could splash black instead of green. It would slow down mana but could give you doom blade and diabolic tutor.
Sadly Angelic Chorus isn't standard. If it was standard I wouldn't have to have any green.. oh well :(
Oh wow. I must have had a brain fart when making this and thought it had summoning sickness.
I splashed green to speed up the deck but you can remove it if you want to add in more control or whatever.
I already have 10 zombies in the deck and I'm not looking to remove more control. Those changes just aren't what I was going for with this deck.
Gnawing Zombie forces you to pay 2 mana to sac your creature when you can already do it for free with a vampire and give it +2/+2. The deck also already has the 1 damage when a creature dies from Diregraf Champion and if you use Blood Artist from the sideboard you also get the life.It's not a bad card but doesn't really have a place in the deck in my opinion. Thanks for the suggestion.
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