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This is my first attempt at a Delirium deck, I'm going to be making it to compete in standard at my LGS. Any advice or criticism would be welcome.
The goal of the deck is to get Delerium going as quickly as possible and bashing down your opponent with it. Most of the spells are intended to discard a few cards from your hand, terrarion is there to get an artifact in your grave yard if you can't get a land in there and Merciless Resolve helps get a land in the grave and help your suffering hand size.
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Here's a few things I thought of when looking into Delirium recently:Sinister Concoction and Dead Weight - kill spells that put enchantments into the graveyard. Sinister Concoction can kill just about anything, but Dead Weight is cheaper to use overall. Noose Constrictor - better than Olivia's Dragoon, imo, as it actually gains from multiple cards discarded. Grapple with the Past - fills the graveyard and gives you a land and creature. Grim Flayer - optional graveyard filling and is a 4/4 trampler for 2 mana. Mournwillow - a soft "Creatures can't block this turn" effect on a 3/2 haster. Thraben Gargoyle - This is largely for discarding, but you can play it and block with it. Because it's an artifact creature, it adds two card types to Delirium. Soul Swallower - very, very nice Delirium creature. With built in trample, the three +1/+1 counters every upkeep become very dangerous for the opponent. Evolving Wilds - fetches the colour you need and puts a land in the graveyard for Delirium. Warped Landscape would work too, but Evolving Wilds is better.
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Grapple with the past is incredibly awesome. I played green blue emerge, using grapple, contingency plan and the new sigil one drop. Delerium very often by turn 3Runed servitor can be used well in this too, as it gives an early blocker, whilst also giving double delirium value in the graveyard.