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Do you like big creatures? Do you like removal? Do you like long, grindy games in which you always have answers until they run out of threats, at which point your answers turn into threats? If so, this deck is for you!
You'll want to be able to get some big creatures out quickly, so hands with ramp are favorable, but unless there are no spells with CMC under 4 mana, you should generally keep unless mana/color-screwed. The deck should only be attacking if the opponent has no creatures or is obviously on the control. Victory is gained through card advantage, either from 2-for-1s or Reaper of the Wilds. Crater's Claws can also serve as a Crater's Clutch MLG if need be.Sideboard Guide:Aggro: Disciples, JetsMidrange: Become Immense, Foul-Tongue (against Fleecemane Lion or decks without ramp), Arbor Colossus and Dromoka (against fliers)Control: Scuttling Doom Engine, Garruk, Foul-Tongue (against Soulflayer), Become Immense (against red control decks), Dromoka and Atarka (against Esper Dragons, etc.)Dark Betrayal/Mistcutter should go in against any decks of their respective colors. Smash to Smithereens should be used against artifact-focused decks only. Unravel generally should as well (it's great against decks with Darksteel Citadel), but against some decks with lots of enchantments it also works well.EDIT: Barrage of Boulders was removed from the sideboard because the deck already has a pretty good aggro matchup, and Unravel the Aether is great against the new Running with Scissors meta.
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