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I'd consider this an aggro vampire tribal deck I guess. You get things out fast and build them up, and let them fly above most other creatures. I've managed to win on turn four before if I hit my curve dead on.
This is about the fourth iteration of this deck. I removed the bloodhall priests, vampire cutthroats, and elusive tormentors. I added in the gifted aetherborn, yahenni, and cathartic reunions. This deck is meant to flood the board with fliers super fast and then build them up as you attack and discard land for cathartic reunion if you need to reload. It has a bunch of madness and outlets to help get things out even faster. Hopefully turn one you have either an aristocrat to play immediately. Turn two preferably a bloodsworn or aetherborn. Usually even if I have a yahenni in hand turn three I like to play a masquerade so that he's gaining counters turn four. I usually wait until at least turn three to play an heir even if I have it sooner so that i can hopefully play something for the madness after discarding it for it's flip trigger. After that it's playing what you draw since nothing is above a three drop.The deck has fiery temper for early removal and to ping the opponent on a discard madness trigger. I added in visions of brutality after playing some decks with big dumb creatures. It tends to be a super good deterrent to keep an opponent from attacking or take out anything that can block your fliers. I decided to put murder in the sideboard to switch in just in case i needed more removal. If you're playing against a deck with a low creature count sideboarding in call the bloodline for the visions is the way to go.Drana and stensia masquerade are stupid good together, giving things double counters and growing your creatures super fast. I'm still tweaking things and play testing with the gifted aetherborns and yahenni but early tests have gone well.
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