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Can it be true? Is it really possible? Can a game be won the first time you get to play spells in the Modern Format?Johnnies, behold your god. It is possible.
Granted, it's NEARLY impossible. Here's your opening hand:1 Blackcleave Cliffs3 Simian Spirit Guides1 Nivmagus Elemental1 Clout of the Dominus1 Tainted StrikeAnd you need to be on the draw and draw a Ground Rift.Yeah, yeah, it's highly unlikely. There's also the large possibility of getting blown out by Inquisition of Kozilek or Thoughtseize. But still -- it's possible!You play Blackcleave Cliffs. You exile three Simian Spirit Guides. Three red floating. Play Nivmagus Elemental, tap Blackcleave Cliffs for black, play Tainted Strike. Two red floating, Nivmagus Elemental is a 2/2 infect. Play Clout of the Dominus on Nivmagus Elemental. One red floating, Nivmagus Elemental is a 4/4 haste, infect, shroud. Play Ground Rift, Storm count at 3. Exile three of the copies to make Nivmagus Elemental a 10/10 haste, infect, shroud. Use the remaining copy of ground rift to stop the unlikely blocker who stands in your way. Swing for 10 poison.Granted, the deck doesn't always work out like that -- in fact, it never does. It just happens to be possible. What is far more likely is winning before turn 4. It's still a deck without the combo.
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NOTE: Set by owner when deck was made.
Even though it removes the possibility of a turn 1 win, I'd still cut Desperate Ritual and Clout of the Dominus for 1 more Assault Strobes and cut the 3 Simian Spirit Guides for 2 more mainboard Flamekin Harbringers and a 4th mainboard Thoughtseize.
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This is a super unreliable 1st turn win due to you only having 1 card out of 60 that gives the creature haste, you should really work on that.
Well to make it possibly 3% more possible, you can add Street Wraith x4 to the deck and only use him for filler.
This is a 59 card deck that wins turn 4 or earlier, and just happens to have a Turn-1 Win. Naturally, it's nigh-on impossible to win on turn one, but it just happens to be barely possible with this deck. The combo could be more solid for turn 1, but that's not the point of the deck.
If the turn 1 win combo is that unlikely and you don't care much about it, then shouldn't you be focusing on cutting the weak cards (Clout of the Dominus, Simian Spirit Guide, Pyretic Ritual) for stronger cards (Assault Strobe, Thoughtseize, Flamekin Harbringer).
"Johnnies, behold your god" has to be like the most pretentious thing I've heard on this website
Oh, come on, it's just a joke. A Johnny is a Magic player focused on bizarre interactions, unexpected wins and cool combos (See the card, "Johnny, Combo Player"). I'm just kidding around.
I am well aware of the player profiles, and that you were trying to be funny. Still pretty conceited dude
What on earth?! Conceited? Such a ludicrous statement (God of the Johnnies! Phaw!) can ONLY be said tongue-in-cheek. To assume that I actually consider myself godof the Johnnies is simply ridiculous. If your only feedback is to note the deck owner is stuck-up and egotistical, perhaps you ought to keep your hurtful comments to yourself.
okay well if you are determined to somehow fault me for pointing out that your self-important introduction is decidedly self-important, then I will give you some feedback. The deck would greatly benefit from your doing what the other commenters suggested and getting rid of the cards that are only there for a doubtful first turn win and putting in more reliable cards. -1 clout of the dominus -1 desperate ritual -4 gutshot -4 ground rift +2 assault strobe +4 artful dodge +4 crimson wisps. And some spell pierces for the sideboard
See? that wasn't so hard. Now, I will indeed take out desperate ritual and put in assault strobe. However, I have no blue mana for artful dodge. Ground Rift is so good because, if nothing else it's one red to put up to eight +1/+1 counters on Nivmagus Elemental. Gutshot is indeed a weaker player, but it's a free spell and hits your opponent's face. Never underestimate the power of "free" --- although Gut Shot is a card in hand, and to give up a draw for a gut shot is slightly weak. Its appeal, however, is just too great. As for the Crimson Wisps, They seem like they could be a strong player but unreliable. Say it's turn 4, you opponent already has a Deathrite Shaman, a Dark Confidant, and two Lingering Souls tokens in play, and you have a Kiln Fiend. Would someone prefer to draw a Crimson Wisps, which will limit the amount of other things you can play that turn (granted, it will draw a card -- that's pretty powerful), or a Gut Shot? Or anything else like Mutagenic Growth, or Gitaxian Probe. I'll do some testing and get back to you.
I'm kinda wondering about the lands... You don't seem to have any islands, or plains, but you have a card to bring one of those things out. There seem to be more lands in the deck that bring out other lands than actually produce mana. Maybe I'm not looking at it right, but, I wouldn't do that in my own deck.
Phyrexian Mana (like Gitaxian Probe) can be paid with colored mana or two life (In this case, two life only). Hybrid Mana, Like on Clout of the Dominus and Nivmagus Elemental, can be paid with either red or blue. Fetchlands are so subtle, it's hard to see their effect on competitive play. First and foremost, Scalding Tarn and Arid Mesa get Blood Crypt, which is basically the land you need. Second, that land is now gone from your deck, and you are just that much more likely not to draw land, and instead draw a spell. As for having more fetchlands than legal targets, that would be a problem if the game goes on too long. If the game goes on too long and you're using this deck, you straight-up die.
Great deck, looks like fun , just made this deck http://www.mtgvault.com/dragon77/decks/shuffle-why-not/
That's a fancy combo you have there, royal flush style!Question: Shroud does not stop his own activated ability right? I would think not since it does not "target" himself it just is an inherent ability. Secondary Question: The copies of the ground rift that are on the stack at that point, you can just exile them? I thought the exile ability was only for cards in your hand? Although it would make sense that a "card" is sitting on the stack, that you then "exile" which resolves first, thus getting the effect for the "card" which then vanishes when reaching the exile pile.Other then that that there is a great combo. My jaw would hit the floor if that slapped me in the face on turn 1.
Answer 1: Yes, it works. Shroud means the creature can't be the target of spells or abilities, and Nivmagus Elemental's ability is targeting him.Answer 2: Storm puts copies of the card onto the stack, so Nivmagus can exile any number of the storm copies, because each of them are sorceries.