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This is a deck showcasing the power of Isochron Scepter and Muddle the Mixture! They can grab and repeatedly cast any spell in this deck.
The key players (after Isochron Scepter and Muddle the Mixture, of course) would be Dawn Charm, which blocks all incoming creature damage; Ends, Terminate, and Abrupt Decay, which mop up attackers; and Peer Through Depths, which keeps you churning. The win conditions are bash them over the head repeatedly with Lightning Helix, or just wait them out with Nephalia Drownyard. Really frustrating to play against - the deck's greatest weakness is Ancient Grudge and other artifact destruction. This deck is kind of mitigated by the prevalence of Abrupt Decay in Modern. However, I'm betting the introduction of Fatal Push into the format will push out some Abrupt Decay. Also, in sideboard games, usually the opponent will take out removal, and you board in Padeem, giving all your Isochron Scepter's Hexproof. He survives Lightning Bolt and Abrupt Decay. Back to Nature is for Bogles or anything that uses enchantments, really (I'm looking at you, Stony Silence), Hurkyl's Recall vs. Affinity. I also find I have trouble with Burn . . . Here, i use Lightning Helix or Heroes' Reunion to kind of blow my opponent out. Not sure if I want to put more in the sideboard . . . Basically, the deck is built to beat any creature-based deck. Does your opponent use creatures to win? Then he's in trouble. That makes the deck soft to Burn, Tron with Karn or Ugin, and Storm. Bring in Leyline against those matchups
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NOTE: Set by owner when deck was made.
Great meta choice! Not too expensive either (aside from the landbase)I shall discuss this with a friend who loves sceptre..... What amount of games require you to control until you get to 7 mana first? ( transmute, play, threaten activation)There is a rather large amount of goblins/tokens/affinity in my meta, do you think it would be worth running golgari charm for some board clear?
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That's a good question. In my experience, if you don't have the scepter or Muddle the Mixture in your opening hand, you should probably consider Mulliganing. Usually it would be turn 2 Remand or Peer Through Depths, turn 3 Muddle the Mixture, then turn 4 play scepter and leave up activation. I would also agree with the Golgari Charm, though usually I would play the 4 Dawn Charm as plan A, because that blanks tokens, goblins, affinity, etc.